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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : BobSP2: Paranoia
// Author   : Bob Averill
// Filename : BOBSP2.MAP
// mapmd4   : db8148becd02d616c4c05d5f86592e85 // 2000-02-29
// mapmd4   : 129a74af21e60c08ccec52cca1c69d45 // 2014-02-13 (Megaton Workshop)

// Curr. HRP: r5.4.722

sprite  1907 angoff     512        // tile0028 shotgunsprite
sprite  2292 angoff    -768        // tile0052 sixpack
sprite  1020 angoff     256        // tile0556 chair1
sprite  1022 angoff     128        // tile0557 chair2
sprite  2291 angoff    -512        // tile0041 batteryammo
sprite  2291 pitch      1          // tile0041 batteryammo
sprite  2291 mdzoff     500000     // tile0041 batteryammo
sprite  2293 angoff    -256        // tile0052 sixpack
sprite  1016 notmd                 // tile0136 spacedoorswitch
sprite   301 angoff     768        // tile0047 hbombammo
sprite   302 angoff     640        // tile0061 boots
sprite   305 angoff     256        // tile0022 chaingunsprite
sprite   305 pitch     -2          // tile0022 chaingunsprite
sprite   305 roll       1          // tile0022 chaingunsprite
sprite   305 mdzoff     500000     // tile0022 chaingunsprite
sprite   304 pitch     -3          // tile0041 batteryammo
sprite   304 roll      -2          // tile0041 batteryammo
sprite   304 mdzoff     600000     // tile0041 batteryammo
sprite  2294 pitch     -3          // tile0041 batteryammo
sprite  2294 roll      -2          // tile0041 batteryammo
sprite  2294 mdzoff     600000     // tile0041 batteryammo
sprite  2298 pitch     -3          // tile0041 batteryammo
sprite  2298 roll      -2          // tile0041 batteryammo
sprite  2298 mdzoff     600000     // tile0041 batteryammo
sprite  2299 pitch     -3          // tile0041 batteryammo
sprite  2299 roll      -2          // tile0041 batteryammo
sprite  2299 mdzoff     600000     // tile0041 batteryammo
sprite  2295 angoff    -256        // tile0049 shotgunammo
sprite  2295 pitch     -2          // tile0049 shotgunammo
sprite  2295 roll       1          // tile0049 shotgunammo
sprite  2295 mdzoff     200000     // tile0049 shotgunammo
sprite  2296 angoff    -512        // tile0054 shield
sprite   300 angoff     256        // tile1518 dukelyingdead
sprite   300 pitch      1          // tile1518 dukelyingdead
sprite   300 roll       1          // tile1518 dukelyingdead
sprite   300 mdxoff    -40000      // tile1518 dukelyingdead
sprite   300 mdzoff     1500000    // tile1518 dukelyingdead
sprite   299 angoff     0          // tile0060 accesscard [blue]
sprite   106 pitch     -1          // tile0914 maskwall3 (fence)
sprite   106 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   107 pitch     -1          // tile0914 maskwall3 (fence)
sprite   107 mdzoff     120000     // tile0914 maskwall3 (fence)