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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : Discard.map - "Discarded Stronghold"
// Author : Quakis, William Gee and Mikko Sandt
// Map Date : 2007-08-17
// mapmd4 : c78a751da775d4b076447cdd8e5b6b35
// Curr. HRP: r5.3.591
// <-> Discard-attrition.mhk
sprite 296 angoff -512 // tile1521 (tile1520 (duke torso))
sprite 296 mdzoff 900000 // tile1521 (tile1520 (duke torso))
sprite 296 roll -1 // tile1521 (tile1520 (duke torso))
sprite 296 nomdanim // tile1521 (tile1520 (duke torso))
sprite 229 angoff 1024 // tile0021 firstgunsprite
sprite 62 angoff 1024 // tile0052 sixpack
sprite 65 angoff 512 // tile0022 chaingunsprite
sprite 64 angoff 1024 // tile0041 batteryammo
sprite 61 angoff -512 // tile0051 cola
sprite 141 angoff 0 // tile0060 accesscard blue
sprite 220 angoff -512 // tile0028 shotgunsprite
sprite 60 angoff 1024 // tile0049 shotgunammo
sprite 58 angoff -768 // tile0052 sixpack
sprite 59 angoff -768 // tile0052 sixpack
sprite 217 angoff -256 // tile0049 shotgunammo
sprite 699 angoff 1024 // tile0041 batteryammo
sprite 688 angoff -256 // tile0052 sixpack
sprite 683 angoff 1024 // tile0049 shotgunammo
sprite 683 mdzoff 500000 // tile0049 shotgunammo
sprite 683 roll -1 // tile0049 shotgunammo
sprite 686 angoff 1024 // tile0023 rpgsprite
sprite 684 mdzoff 900000 // tile0041 batteryammo
sprite 684 roll 1 // tile0041 batteryammo
sprite 627 angoff 768 // tile0060 accesscard red
sprite 685 angoff 512 // tile0053 firstaid
sprite 685 mdzoff 900000 // tile0053 firstaid
sprite 685 pitch -1 // tile0053 firstaid
sprite 693 angoff -256 // tile0025 shrinkersprite
sprite 694 angoff 512 // tile0051 cola
sprite 695 angoff 512 // tile0051 cola
sprite 604 angoff 256 // tile0052 sixpack
sprite 603 angoff -512 // tile0049 shotgunammo
sprite 701 angoff 256 // tile0041 batteryammo
sprite 701 mdzoff 900000 // tile0041 batteryammo
sprite 701 pitch -1 // tile0041 batteryammo
sprite 770 angoff 1024 // tile0052 sixpack
sprite 703 angoff -512 // tile0049 shotgunammo
sprite 703 mdzoff 500000 // tile0049 shotgunammo
sprite 703 roll 1 // tile0049 shotgunammo
sprite 21 angoff 1024 // tile0044 rpgammo
sprite 704 angoff 512 // tile0041 batteryammo
sprite 600 angoff 1024 // tile0060 accesscard blue
sprite 555 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 555 pitch 1 // tile0914 maskwall3 (fence)
sprite 554 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 554 pitch 1 // tile0914 maskwall3 (fence)
sprite 553 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 553 pitch 1 // tile0914 maskwall3 (fence)
sprite 552 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 552 pitch 1 // tile0914 maskwall3 (fence)
sprite 551 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 551 pitch 1 // tile0914 maskwall3 (fence)
sprite 550 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 550 pitch 1 // tile0914 maskwall3 (fence)
sprite 549 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 549 pitch 1 // tile0914 maskwall3 (fence)
sprite 548 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 548 pitch 1 // tile0914 maskwall3 (fence)
sprite 547 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 547 pitch -1 // tile0914 maskwall3 (fence)
sprite 546 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 546 pitch -1 // tile0914 maskwall3 (fence)
sprite 545 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 545 pitch -1 // tile0914 maskwall3 (fence)
sprite 544 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 544 pitch -1 // tile0914 maskwall3 (fence)
sprite 543 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 543 pitch -1 // tile0914 maskwall3 (fence)
sprite 542 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 542 pitch -1 // tile0914 maskwall3 (fence)
sprite 541 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 541 pitch -1 // tile0914 maskwall3 (fence)
sprite 540 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 540 pitch -1 // tile0914 maskwall3 (fence)
sprite 177 angoff -512 // tile0051 cola
sprite 766 angoff 256 // tile0052 sixpack
sprite 700 angoff -512 // tile0049 shotgunammo
sprite 699 angoff -512 // tile0041 batteryammo
sprite 698 angoff 512 // tile0052 sixpack
sprite 616 angoff 0 // tile0060 accesscard yellow
sprite 712 angoff -768 // tile0054 shield
sprite 833 angoff 256 // tile0052 sixpack