Subversion Repositories duke3d_hrp

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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : Dogville.map - "Dogville" by Taivo Maripuu
// Map Date : 2004-08-11
// mapmd4   : ac1afe0eb8d5afa220296f1c4c167f5c
// Curr. HRP: r5.2.498


sprite  3405 angoff    -384        // tile0028 shotgunsprite
sprite  3408 angoff    -384        // tile0049 shotgunammo
sprite   410 angoff     1024       // tile1334 fem6 padbabe
sprite   177 angoff     512        // tile0022 chaingunsprite
sprite   128 angoff     256        // tile0052 sixpack
sprite   173 angoff     512        // tile0041 batteryammo
sprite   174 angoff    -512        // tile0023 rpgsprite
sprite  3808 angoff    -256        // tile0053 firstaid
sprite   123 angoff     512        // tile0681 (tile0680 chair3)
sprite  3806 angoff     512        // tile0680 chair3
sprite  3805 angoff    -512        // tile0682 (tile0680 chair3)
sprite  3804 angoff     512        // tile0681 (tile0680 chair3)
sprite  3647 angoff     512        // tile0049 shotgunammo
sprite  3499 angoff     1024       // tile0060 accesscard yellow
sprite  3646 angoff    -512        // tile0049 shotgunammo
sprite  1616 notmd                 // tile1037 (table)
sprite  1620 notmd                 // tile1037 (table)
sprite  1621 notmd                 // tile1037 (table)
sprite  1625 notmd                 // tile1037 (table)
sprite  1626 notmd                 // tile1037 (table)
sprite  1630 notmd                 // tile1037 (table)
sprite  1631 notmd                 // tile1037 (table)
sprite  1635 notmd                 // tile1037 (table)
sprite  1209 mdzoff     80000      // tile0542 (globe)
sprite  1209 roll       1          // tile0542 (globe)
sprite  3654 mdxoff     50000      // tile2360 rotategun
sprite  3654 pitch      1          // tile2360 rotategun
sprite  3654 roll       1024       // tile2360 rotategun
sprite  1207 angoff     1024       // tile0557 chair2
sprite  1208 angoff     1024       // tile0557 chair2
sprite   308 angoff    -768        // tile0060 accesscard yellow
sprite   166 angoff    -512        // tile0049 shotgunammo
sprite   168 mdxoff     100000     // tile2360 rotategun
sprite   168 pitch      1          // tile2360 rotategun
sprite   168 roll       1024       // tile2360 rotategun
sprite   141 angoff     768        // tile0024 freezesprite // *
sprite   189 angoff    -512        // tile4444 tripodcamera
sprite  3640 angoff    -512        // tile4444 tripodcamera
sprite  3639 angoff    -512        // tile0686 moviecamera
//sprite ??? angoff     1024       // tile0041 batteryammo
sprite  3673 angoff     1024       // tile0041 batteryammo
sprite  3673 mdzoff    -500000     // tile0041 batteryammo
sprite  3673 roll       1          // tile0041 batteryammo
sprite   229 angoff    -512        // tile0060 accesscard yellow // *
//sprite   ??? angoff     1024       // tile0916 fireext
//sprite   ??? angoff     1024       // tile0049 shotgunammo
sprite  3675 angoff     512        // tile0052 sixpack // *
sprite  3688 mdzoff     1000000    // tile0044 rpgammo
sprite  3688 pitch      1          // tile0044 rpgammo
sprite  1704 angoff    -512        // tile0753 statue (geisha)
sprite   333 angoff    -512        // tile0916 fireext
sprite  1636 angoff     1024       // tile0753 statue (geisha)
sprite  2499 angoff     1024       // tile0753 statue (geisha)
sprite  3784 angoff     512        // tile0049 shotgunammo
sprite  3783 angoff     512        // tile0052 sixpack
sprite  1391 notmd                 // tile1266 (tile1261 transporterbeam)
sprite  1392 notmd                 // tile1266 (tile1261 transporterbeam)
sprite  2586 notmd                 // tile1266 (tile1261 transporterbeam)
sprite  2587 notmd                 // tile1266 (tile1261 transporterbeam)
sprite   301 angoff     512        // tile0060 accesscard yellow
sprite   297 mdxoff     10000      // tile1025 bottle7 (plant)
sprite   297 pitch      1          // tile1025 bottle7 (plant)
sprite  3521 mdxoff     10000      // tile1025 bottle7 (plant)
sprite  3521 pitch      1          // tile1025 bottle7 (plant)
sprite  2643 mdxoff     10000      // tile1025 bottle7 (plant)
sprite  2643 pitch      1          // tile1025 bottle7 (plant)
sprite   114 angoff     512        // tile0009 respawn [blue key] no effect ?
sprite  2663 angoff    -512        // tile4496 broom
sprite  2663 mdzoff    -500000     // tile4496 broom
sprite  2663 pitch      1          // tile4496 broom
sprite  3851 angoff    -512        // tile0049 shotgunammo
sprite  2675 angoff     1024       // tile4444 tripodcamera
sprite    91 angoff     1024       // tile0041 batteryammo
sprite    68 angoff     256        // tile0052 sixpack
sprite    49 mdxoff     50000      // tile2360 rotategun
sprite    49 pitch      1          // tile2360 rotategun
sprite    49 roll       1024       // tile2360 rotategun
//sprite   ??? mdxoff     50000      // tile2360 rotategun
//sprite   ??? pitch      1          // tile2360 rotategun
//sprite   ??? roll       1024       // tile2360 rotategun
//sprite   ??? mdxoff     50000      // tile2360 rotategun
//sprite   ??? pitch      1          // tile2360 rotategun
//sprite   ??? roll       1024       // tile2360 rotategun
sprite   783 notmd                 // tile4386 (power line)
sprite   784 notmd                 // tile4386 (power line)
sprite  3892 notmd                 // tile4386 (power line)
sprite  3893 notmd                 // tile4386 (power line)
sprite  3062 notmd                 // tile4386 (power line)
sprite  3064 notmd                 // tile4386 (power line)
sprite  3887 notmd                 // tile4386 (power line)
sprite  3888 notmd                 // tile4386 (power line)
sprite  3067 notmd                 // tile1234 (money)
sprite   917 mdxoff     5000       // tile4453 meter
sprite   917 pitch     -1          // tile4453 meter
sprite    47 angoff     256        // tile0054 shield
sprite  3915 angoff     1024       // tile0041 batteryammo
sprite   834 angoff     1024       // tile0916 fireext
sprite  3576 angoff    -256        // tile0060 accesscard red
sprite  3577 angoff     1024       // tile0009 respawn [blue key] no effect ?
sprite   781 notmd                 // tile4386 (power line)
sprite   782 notmd                 // tile4386 (power line)
sprite  3065 notmd                 // tile4386 (power line)
sprite  3066 notmd                 // tile4386 (power line)
sprite     7 angoff     512        // tile0041 batteryammo
sprite  3923 angoff     512        // tile0041 batteryammo
sprite   612 angoff     1024       // tile0684 (tile0680 chair3)
sprite    34 angoff     256        // tile0052 sixpack
sprite  3925 mdxoff     70000      // tile2360 rotategun
sprite  3925 pitch      1          // tile2360 rotategun
sprite  3925 roll       1024       // tile2360 rotategun
sprite    33 mdxoff     70000      // tile2360 rotategun
sprite    33 pitch      1          // tile2360 rotategun
sprite    33 roll       1024       // tile2360 rotategun
//sprite   ??? notmd                 // tile4386 (power line)
sprite   542 notmd                 // tile4386 (power line)
sprite   543 notmd                 // tile4386 (power line)
sprite   544 notmd                 // tile4386 (power line)
sprite   546 notmd                 // tile4386 (power line)
sprite   545 notmd                 // tile1731 (dead liztroop)
sprite    29 angoff     1024       // tile0049 shotgunammo
sprite  3609 notmd                 // tile4386 (power line)
sprite  3610 notmd                 // tile4386 (power line)