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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : Dogville.map - "Dogville" by Taivo Maripuu
// Map Date : 2004-08-11
// mapmd4 : ac1afe0eb8d5afa220296f1c4c167f5c
// Curr. HRP: r5.2.415
sprite 3405 angoff -384 // tile0028 shotgunsprite
sprite 3408 angoff -384 // tile0049 shotgunammo
sprite 410 angoff 1024 // tile1334 fem6 padbabe
sprite 177 angoff 512 // tile0022 chaingunsprite
sprite 128 angoff 256 // tile0052 sixpack
sprite 173 angoff 512 // tile0041 batteryammo
sprite 174 angoff -512 // tile0023 rpgsprite
sprite 3808 angoff -256 // tile0053 firstaid
sprite 123 angoff 512 // tile0681 (tile0680 chair3)
sprite 3806 angoff 512 // tile0680 chair3
sprite 3805 angoff -512 // tile0682 (tile0680 chair3)
sprite 3804 angoff 512 // tile0681 (tile0680 chair3)
sprite 3647 angoff 512 // tile0049 shotgunammo
sprite 3499 angoff 1024 // tile0060 accesscard yellow
sprite 3646 angoff -512 // tile0049 shotgunammo
sprite 1616 notmd // tile1037 (table)
sprite 1620 notmd // tile1037 (table)
sprite 1621 notmd // tile1037 (table)
sprite 1625 notmd // tile1037 (table)
sprite 1626 notmd // tile1037 (table)
sprite 1630 notmd // tile1037 (table)
sprite 1631 notmd // tile1037 (table)
sprite 1635 notmd // tile1037 (table)
sprite 1209 mdzoff 80000 // tile0542 (globe)
sprite 1209 roll 1 // tile0542 (globe)
sprite 3654 mdxoff 50000 // tile2360 rotategun
sprite 3654 pitch 1 // tile2360 rotategun
sprite 3654 roll 1024 // tile2360 rotategun
sprite 1207 angoff 1024 // tile0557 chair2
sprite 1208 angoff 1024 // tile0557 chair2
sprite 308 angoff -768 // tile0060 accesscard yellow
sprite 166 angoff -512 // tile0049 shotgunammo
sprite 168 mdxoff 100000 // tile2360 rotategun
sprite 168 pitch 1 // tile2360 rotategun
sprite 168 roll 1024 // tile2360 rotategun
sprite 141 angoff 768 // tile0024 freezesprite // *
sprite 189 angoff -512 // tile4444 tripodcamera
sprite 3640 angoff -512 // tile4444 tripodcamera
sprite 3639 angoff -512 // tile0686 moviecamera
//sprite ??? angoff 1024 // tile0041 batteryammo
sprite 3673 angoff 1024 // tile0041 batteryammo
sprite 3673 mdzoff -500000 // tile0041 batteryammo
sprite 3673 roll 1 // tile0041 batteryammo
sprite 229 angoff -512 // tile0060 accesscard yellow // *
//sprite ??? angoff 1024 // tile0916 fireext
//sprite ??? angoff 1024 // tile0049 shotgunammo
sprite 3675 angoff 512 // tile0052 sixpack // *
sprite 3688 mdzoff 1000000 // tile0044 rpgammo
sprite 3688 pitch 1 // tile0044 rpgammo
sprite 1704 angoff -512 // tile0753 statue (geisha)
sprite 333 angoff -512 // tile0916 fireext
sprite 1636 angoff 1024 // tile0753 statue (geisha)
sprite 2499 angoff 1024 // tile0753 statue (geisha)
sprite 3784 angoff 512 // tile0049 shotgunammo
sprite 3783 angoff 512 // tile0052 sixpack
sprite 1391 notmd // tile1266 (tile1261 transporterbeam)
sprite 1392 notmd // tile1266 (tile1261 transporterbeam)
sprite 2586 notmd // tile1266 (tile1261 transporterbeam)
sprite 2587 notmd // tile1266 (tile1261 transporterbeam)
sprite 301 angoff 512 // tile0060 accesscard yellow
sprite 297 mdxoff 10000 // tile1025 bottle7 (plant)
sprite 297 pitch 1 // tile1025 bottle7 (plant)
sprite 3521 mdxoff 10000 // tile1025 bottle7 (plant)
sprite 3521 pitch 1 // tile1025 bottle7 (plant)
sprite 2643 mdxoff 10000 // tile1025 bottle7 (plant)
sprite 2643 pitch 1 // tile1025 bottle7 (plant)
sprite 114 angoff 512 // tile0009 respawn [blue key] no effect ?
sprite 2663 angoff -512 // tile4496 broom
sprite 2663 mdzoff -500000 // tile4496 broom
sprite 2663 pitch 1 // tile4496 broom
sprite 3851 angoff -512 // tile0049 shotgunammo
sprite 2675 angoff 1024 // tile4444 tripodcamera
sprite 91 angoff 1024 // tile0041 batteryammo
sprite 68 angoff 256 // tile0052 sixpack
sprite 49 mdxoff 50000 // tile2360 rotategun
sprite 49 pitch 1 // tile2360 rotategun
sprite 49 roll 1024 // tile2360 rotategun
//sprite ??? mdxoff 50000 // tile2360 rotategun
//sprite ??? pitch 1 // tile2360 rotategun
//sprite ??? roll 1024 // tile2360 rotategun
//sprite ??? mdxoff 50000 // tile2360 rotategun
//sprite ??? pitch 1 // tile2360 rotategun
//sprite ??? roll 1024 // tile2360 rotategun
sprite 783 notmd // tile4386 (power line)
sprite 784 notmd // tile4386 (power line)
sprite 3892 notmd // tile4386 (power line)
sprite 3893 notmd // tile4386 (power line)
sprite 3062 notmd // tile4386 (power line)
sprite 3063 notmd // tile4386 (power line)
sprite 3887 notmd // tile4386 (power line)
sprite 3888 notmd // tile4386 (power line)
sprite 3067 notmd // tile1234 (money)
sprite 47 angoff 256 // tile0054 shield
sprite 3915 angoff 1024 // tile0041 batteryammo
sprite 834 angoff 1024 // tile0916 fireext
sprite 3576 angoff -256 // tile0060 accesscard red
sprite 3577 angoff 1024 // tile0009 respawn [blue key] no effect ?
sprite 781 notmd // tile4386 (power line)
sprite 782 notmd // tile4386 (power line)
sprite 3065 notmd // tile4386 (power line)
sprite 3066 notmd // tile4386 (power line)
sprite 7 angoff 512 // tile0041 batteryammo
sprite 3923 angoff 512 // tile0041 batteryammo
sprite 612 angoff 1024 // tile0684 (tile0680 chair3)
sprite 34 angoff 256 // tile0052 sixpack
sprite 3925 mdxoff 70000 // tile2360 rotategun
sprite 3925 pitch 1 // tile2360 rotategun
sprite 3925 roll 1024 // tile2360 rotategun
sprite 33 mdxoff 70000 // tile2360 rotategun
sprite 33 pitch 1 // tile2360 rotategun
sprite 33 roll 1024 // tile2360 rotategun
//sprite ??? notmd // tile4386 (power line)
sprite 542 notmd // tile4386 (power line)
sprite 543 notmd // tile4386 (power line)
sprite 544 notmd // tile4386 (power line)
sprite 546 notmd // tile4386 (power line)
sprite 545 notmd // tile1731 (dead liztroop)
sprite 29 angoff 1024 // tile0049 shotgunammo
sprite 3609 notmd // tile4386 (power line)
sprite 3610 notmd // tile4386 (power line)