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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Antarctica: Outpost #31
// Author : Stéphane 'Stef' Méganck
// Filename : OUTPOST.MAP
// mapmd4 : 8baccfb485446ee633872a77853f5009 // 2011-12-10 (AMC TC)
// <-> OUTPOST.mhk
// Curr. HRP: r5.3.669
// 0-165 / 195-455
sprite 247 mdzoff 4000 // tile0049 shotgunammo
sprite 247 roll -192 // tile0049 shotgunammo
sprite 248 angoff -512 // tile0049 shotgunammo
sprite 248 pitch 32 // tile0049 shotgunammo
sprite 248 roll -64 // tile0049 shotgunammo
sprite 249 angoff -768 // tile0049 shotgunammo
sprite 249 mdzoff 500000 // tile0049 shotgunammo
sprite 249 pitch 1 // tile0049 shotgunammo
sprite 5 away1 // tile0151 doortile6
sprite 6 away1 // tile0151 doortile6
sprite 274 away1 // tile0198 (glass pane)
sprite 223 away1 // tile0198 (glass pane)
sprite 225 away1 // tile0151 doortile6
sprite 224 away1 // tile0151 doortile6
sprite 300 angoff 512 // tile0053 firstaid
sprite 300 mdyoff 250 // tile0053 firstaid
sprite 300 mdzoff 15000 // tile0053 firstaid
sprite 300 roll -48 // tile0053 firstaid
sprite 301 pitch -32 // tile0049 shotgunammo
sprite 301 roll -32 // tile0049 shotgunammo
sprite 68 angoff 1024 // tile0028 shotgunsprite
sprite 279 away1 // tile4485 (map)
sprite 226 angoff 512 // tile0049 shotgunammo
sprite 257 angoff 1024 // tile0060 accesscard yellow
sprite 40 angoff 1024 // tile0028 shotgunsprite
sprite 232 mdxoff 20000 // tile0621 camera1
sprite 232 pitch 1 // tile0621 camera1
sprite 233 away1 // tile4567 (frost)
sprite 250 away1 // tile0740
sprite 252 away1 // tile0740
sprite 238 notmd // tile0568 femmag1
sprite 237 notmd // tile4506 (big gun magazine)
sprite 455 angoff -512 // tile0059 heatsensor
sprite 455 mdzoff 400000 // tile0059 heatsensor
sprite 455 pitch 1 // tile0059 heatsensor
sprite 455 roll -1 // tile0059 heatsensor
sprite 297 angoff 1024 // tile0054 shield
sprite 297 mdxoff -10000 // tile0054 shield
sprite 297 mdzoff 200000 // tile0054 shield
sprite 297 pitch 1 // tile0054 shield
sprite 258 away1 // tile0502 viewscreen
sprite 235 away2 // tile0502 viewscreen
sprite 382 angoff 1024 // tile0040 ammo
sprite 7 mdxoff -180 // tile0621 camera1
sprite 7 mdzoff -3000 // tile0621 camera1
sprite 7 pitch -64 // tile0621 camera1
sprite 385 angoff -512 // tile0026 heavyhbomb
sprite 385 mdzoff 300000 // tile0026 heavyhbomb
sprite 385 pitch 1 // tile0026 heavyhbomb
sprite 386 angoff 448 // tile0052 sixpack
sprite 387 angoff 512 // tile0051 cola
sprite 388 angoff 464 // tile0026 heavyhbomb
sprite 18 angoff 640 // tile0049 shotgunammo
sprite 18 mdzoff 500000 // tile0049 shotgunammo
sprite 18 pitch -1 // tile0049 shotgunammo
sprite 19 angoff -384 // tile0049 shotgunammo
sprite 19 mdzoff 100000 // tile0049 shotgunammo
sprite 19 pitch -1 // tile0049 shotgunammo
sprite 164 angoff 896 // tile4580 canwithsomething2
sprite 161 angoff 768 // tile4580 canwithsomething2
sprite 160 angoff -896 // tile4580 canwithsomething2
sprite 163 angoff -384 // tile4580 canwithsomething2
sprite 162 angoff 1024 // tile4580 canwithsomething2
sprite 418 angoff 256 // tile0052 sixpack
sprite 417 angoff 512 // tile0049 shotgunammo
sprite 417 mdzoff 400000 // tile0049 shotgunammo
sprite 417 roll 1 // tile0049 shotgunammo
sprite 155 angoff 256 // tile1227 nukebarrel
sprite 155 mdzoff 200000 // tile1227 nukebarrel
sprite 155 pitch -1 // tile1227 nukebarrel
sprite 154 mdzoff 500000 // tile1238 explodingbarrel
sprite 154 roll -1 // tile1238 explodingbarrel
sprite 153 angoff -512 // tile1238 explodingbarrel
sprite 153 mdzoff 700000 // tile1238 explodingbarrel
sprite 153 pitch -1 // tile1238 explodingbarrel
sprite 422 angoff -512 // tile0041 batteryammo
sprite 430 mdzoff -7000 // tile0047 hbombammo
sprite 430 roll -64 // tile0047 hbombammo
sprite 22 angoff 384 // tile0053 firstaid
sprite 429 angoff 512 // tile0049 shotgunammo
sprite 429 pitch 64 // tile0049 shotgunammo
sprite 428 angoff 768 // tile0052 sixpack
sprite 428 mdzoff 300000 // tile0052 sixpack
sprite 428 roll -1 // tile0052 sixpack
sprite 434 angoff 512 // tile0051 cola
sprite 44 angoff 384 // tile0042 devistatorammo
sprite 43 angoff 640 // tile0042 devistatorammo
sprite 45 angoff 512 // tile2060 pigcopdeadsprite
sprite 46 angoff 512 // tile0029 devistatorsprite
sprite 46 mdzoff 500000 // tile0029 devistatorsprite
sprite 46 pitch -1 // tile0029 devistatorsprite
sprite 360 angoff 1024 // tile4369 (emergency light)
sprite 75 angoff 1024 // tile4369 (emergency light)
sprite 76 angoff 640 // tile0616 pipe2
sprite 361 angoff 1024 // tile0060 accesscard red
sprite 200 away1 // tile0577 femmag2
sprite 319 away1 // tile0750 (brickwork)
sprite 287 notmd // tile0377 (stone pane)
sprite 197 angoff -512 // tile0956 bottle3
sprite 197 mdxoff 1000 // tile0956 bottle3
sprite 197 pitch 1 // tile0956 bottle3
sprite 322 angoff 768 // tile0563 waterfountain
sprite 322 mdzoff 100000 // tile0563 waterfountain
sprite 322 pitch -1 // tile0563 waterfountain
sprite 302 mdzoff 100000 // tile0052 sixpack
sprite 302 pitch 2 // tile0052 sixpack
sprite 302 roll -2 // tile0052 sixpack
sprite 303 mdzoff 180000 // tile0049 shotgunammo
sprite 303 roll -1 // tile0049 shotgunammo
sprite 414 angoff -896 // tile0052 sixpack
sprite 414 mdzoff 200000 // tile0052 sixpack
sprite 414 pitch 1 // tile0052 sixpack
sprite 367 angoff 0 // tile0009 respawn [accesscard blue]
sprite 70 mdzoff 500000 // tile0026 heavyhbomb
sprite 70 pitch 1 // tile0026 heavyhbomb