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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Antarctica: Outpost #31
// Author   : Stéphane 'Stef' Méganck
// Filename : OUTPOST.MAP
// mapmd4   : 8baccfb485446ee633872a77853f5009 // 2011-12-10 (AMC TC)

//         <-> OUTPOST.mhk

// Curr. HRP: r5.4.726

// 0-165 / 195-455
sprite   247 roll      -192        // tile0049 shotgunammo
sprite   247 mdzoff     4000       // tile0049 shotgunammo
sprite   248 angoff    -512        // tile0049 shotgunammo
sprite   248 pitch      32         // tile0049 shotgunammo
sprite   248 roll      -64         // tile0049 shotgunammo
sprite   249 angoff    -768        // tile0049 shotgunammo
sprite   249 pitch      1          // tile0049 shotgunammo
sprite   249 mdzoff     500000     // tile0049 shotgunammo
sprite     5 away1                 // tile0151 doortile6
sprite     6 away1                 // tile0151 doortile6
sprite   274 away1                 // tile0198 (glass pane)
sprite   223 away1                 // tile0198 (glass pane)
sprite   225 away1                 // tile0151 doortile6
sprite   224 away1                 // tile0151 doortile6
sprite   300 angoff     512        // tile0053 firstaid
sprite   300 roll      -48         // tile0053 firstaid
sprite   300 mdyoff     250        // tile0053 firstaid
sprite   300 mdzoff     15000      // tile0053 firstaid
sprite   301 pitch     -32         // tile0049 shotgunammo
sprite   301 roll      -32         // tile0049 shotgunammo
sprite    68 angoff     1024       // tile0028 shotgunsprite
sprite   279 away1                 // tile4485 (map)
sprite   226 angoff     512        // tile0049 shotgunammo
sprite   257 angoff     1024       // tile0060 accesscard [yellow]
sprite    40 angoff     1024       // tile0028 shotgunsprite
sprite   232 pitch      1          // tile0621 camera1
sprite   232 mdxoff     20000      // tile0621 camera1
sprite   233 away1                 // tile4567 (frost)
sprite   250 away1                 // tile0740
sprite   252 away1                 // tile0740
sprite   238 notmd                 // tile0568 femmag1
sprite   237 notmd                 // tile4506 (big gun magazine)
sprite   455 angoff    -512        // tile0059 heatsensor
sprite   455 pitch      1          // tile0059 heatsensor
sprite   455 roll      -1          // tile0059 heatsensor
sprite   455 mdzoff     400000     // tile0059 heatsensor
sprite   297 angoff     1024       // tile0054 shield
sprite   297 pitch      1          // tile0054 shield
sprite   297 mdxoff    -10000      // tile0054 shield
sprite   297 mdzoff     200000     // tile0054 shield
sprite   258 away1                 // tile0502 viewscreen
sprite   235 away2                 // tile0502 viewscreen
sprite   382 angoff     1024       // tile0040 ammo
sprite     7 pitch     -64         // tile0621 camera1
sprite     7 mdxoff    -180        // tile0621 camera1
sprite     7 mdzoff    -3000       // tile0621 camera1
sprite   385 angoff    -512        // tile0026 heavyhbomb
sprite   385 pitch      1          // tile0026 heavyhbomb
sprite   385 mdzoff     300000     // tile0026 heavyhbomb
sprite   386 angoff     448        // tile0052 sixpack
sprite   387 angoff     512        // tile0051 cola
sprite   388 angoff     464        // tile0026 heavyhbomb
sprite    18 angoff     640        // tile0049 shotgunammo
sprite    18 pitch     -1          // tile0049 shotgunammo
sprite    18 mdzoff     500000     // tile0049 shotgunammo
sprite    19 angoff    -384        // tile0049 shotgunammo
sprite    19 pitch     -1          // tile0049 shotgunammo
sprite    19 mdzoff     100000     // tile0049 shotgunammo
sprite   164 angoff     896        // tile4580 canwithsomething2
sprite   161 angoff     768        // tile4580 canwithsomething2
sprite   160 angoff    -896        // tile4580 canwithsomething2
sprite   163 angoff    -384        // tile4580 canwithsomething2
sprite   162 angoff     1024       // tile4580 canwithsomething2
sprite   418 angoff     256        // tile0052 sixpack
sprite   417 angoff     512        // tile0049 shotgunammo
sprite   417 roll       1          // tile0049 shotgunammo
sprite   417 mdzoff     400000     // tile0049 shotgunammo
sprite   155 angoff     256        // tile1227 nukebarrel
sprite   155 pitch     -1          // tile1227 nukebarrel
sprite   155 mdzoff     200000     // tile1227 nukebarrel
sprite   154 roll      -1          // tile1238 explodingbarrel
sprite   154 mdzoff     500000     // tile1238 explodingbarrel
sprite   153 angoff    -512        // tile1238 explodingbarrel
sprite   153 pitch     -1          // tile1238 explodingbarrel
sprite   153 mdzoff     700000     // tile1238 explodingbarrel
sprite   422 angoff    -512        // tile0041 batteryammo
sprite   430 roll      -64         // tile0047 hbombammo
sprite   430 mdzoff    -7000       // tile0047 hbombammo
sprite    22 angoff     384        // tile0053 firstaid
sprite   429 angoff     512        // tile0049 shotgunammo
sprite   429 pitch      64         // tile0049 shotgunammo
sprite   428 angoff     768        // tile0052 sixpack
sprite   428 roll      -1          // tile0052 sixpack
sprite   428 mdzoff     300000     // tile0052 sixpack
sprite   434 angoff     512        // tile0051 cola
sprite    44 angoff     384        // tile0042 devistatorammo
sprite    43 angoff     640        // tile0042 devistatorammo
sprite    45 angoff     512        // tile2060 pigcopdeadsprite
sprite    46 angoff     512        // tile0029 devistatorsprite
sprite    46 pitch     -1          // tile0029 devistatorsprite
sprite    46 mdzoff     500000     // tile0029 devistatorsprite
sprite   360 angoff     1024       // tile4369 (emergency light)
sprite    75 angoff     1024       // tile4369 (emergency light)
sprite    76 angoff     640        // tile0616 pipe2
sprite   361 angoff     1024       // tile0060 accesscard [red]
sprite   200 away1                 // tile0577 femmag2
sprite   319 away1                 // tile0750 (brickwork)
sprite   287 notmd                 // tile0377 (stone pane)
sprite   197 angoff    -512        // tile0956 bottle3
sprite   197 pitch      1          // tile0956 bottle3
sprite   197 mdxoff     1000       // tile0956 bottle3
sprite   322 angoff     768        // tile0563 waterfountain
sprite   322 pitch     -1          // tile0563 waterfountain
sprite   322 mdzoff     100000     // tile0563 waterfountain
sprite   302 pitch      2          // tile0052 sixpack
sprite   302 roll      -2          // tile0052 sixpack
sprite   302 mdzoff     100000     // tile0052 sixpack
sprite   303 roll      -1          // tile0049 shotgunammo
sprite   303 mdzoff     180000     // tile0049 shotgunammo
sprite   414 angoff    -896        // tile0052 sixpack
sprite   414 pitch      1          // tile0052 sixpack
sprite   414 mdzoff     200000     // tile0052 sixpack
sprite   367 angoff     0          // tile0009 respawn [accesscard blue]
sprite    70 pitch      1          // tile0026 heavyhbomb
sprite    70 mdzoff     500000     // tile0026 heavyhbomb