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Rev 583 | Blame | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : OUTPOST.MAP - "Antartica: Outpost #31"
// Author   : Stéphane 'Stef' Méganck
// Map Date : 2004-10-10
// mapmd4   : 1dac337162f0c4e0e3a5f663bf1308a8
// Curr. HRP: r5.3.583


sprite   248 mdzoff     4000       // tile0049 shotgunammo
sprite   248 roll      -192        // tile0049 shotgunammo
sprite   249 angoff    -512        // tile0049 shotgunammo
sprite   249 pitch      32         // tile0049 shotgunammo
sprite   249 roll      -64         // tile0049 shotgunammo
sprite   250 angoff    -768        // tile0049 shotgunammo
sprite   250 mdzoff     500000     // tile0049 shotgunammo
sprite   250 pitch      1          // tile0049 shotgunammo
sprite   301 angoff     512        // tile0053 firstaid
sprite   301 mdyoff     250        // tile0053 firstaid
sprite   301 mdzoff     15000      // tile0053 firstaid
sprite   301 roll      -48         // tile0053 firstaid
sprite   302 pitch     -32         // tile0049 shotgunammo
sprite   302 roll      -32         // tile0049 shotgunammo
sprite    68 angoff     1024       // tile0028 shotgunsprite
sprite   227 angoff     512        // tile0049 shotgunammo
sprite   258 angoff     1024       // tile0060 accesscard yellow
sprite   456 mdzoff     400000     // tile0059 heatsensor
sprite   456 pitch      1          // tile0059 heatsensor
sprite   456 roll       1          // tile0059 heatsensor
sprite   298 angoff     1024       // tile0054 shield
sprite   298 mdxoff    -10000      // tile0054 shield
sprite   298 mdzoff     200000     // tile0054 shield
sprite   298 pitch      1          // tile0054 shield
sprite   386 angoff    -512        // tile0026 heavyhbomb
sprite   386 mdzoff     300000     // tile0026 heavyhbomb
sprite   386 pitch      1          // tile0026 heavyhbomb
sprite   387 angoff     448        // tile0052 sixpack
sprite   388 angoff     512        // tile0051 cola
sprite   389 angoff     480        // tile0026 heavyhbomb
sprite    18 angoff     640        // tile0049 shotgunammo
sprite    18 mdzoff     500000     // tile0049 shotgunammo
sprite    18 pitch     -1          // tile0049 shotgunammo
sprite    19 angoff    -384        // tile0049 shotgunammo
sprite    19 mdzoff     100000     // tile0049 shotgunammo
sprite    19 pitch     -1          // tile0049 shotgunammo
sprite   419 angoff     256        // tile0052 sixpack
sprite   418 angoff     512        // tile0049 shotgunammo
sprite   418 mdzoff     400000     // tile0049 shotgunammo
sprite   418 roll       1          // tile0049 shotgunammo
sprite   155 angoff     256        // tile1227 nukebarrel
sprite   155 mdzoff     200000     // tile1227 nukebarrel
sprite   155 pitch     -1          // tile1227 nukebarrel
sprite   154 mdzoff     500000     // tile1238 explodingbarrel
sprite   154 roll      -1          // tile1238 explodingbarrel
sprite   153 angoff    -512        // tile1238 explodingbarrel
sprite   153 mdzoff     700000     // tile1238 explodingbarrel
sprite   153 pitch     -1          // tile1238 explodingbarrel
sprite   423 angoff    -512        // tile0041 batteryammo
sprite   431 mdzoff    -7000       // tile0047 hbombammo
sprite   431 roll      -64         // tile0047 hbombammo
sprite    22 angoff     384        // tile0053 firstaid
sprite   430 angoff     512        // tile0049 shotgunammo
sprite   430 pitch      64         // tile0049 shotgunammo
sprite   429 angoff     768        // tile0052 sixpack
sprite   435 angoff     512        // tile0051 cola
sprite    44 angoff     512        // tile0042 devistatorammo
sprite    43 angoff     512        // tile0042 devistatorammo
sprite    45 angoff     512        // tile2060 pigcopdeadsprite
sprite    46 angoff     512        // tile0029 devistatorsprite
sprite    46 mdzoff     500000     // tile0029 devistatorsprite
sprite    46 pitch     -1          // tile0029 devistatorsprite
sprite   361 angoff     1024       // tile4369 (emergency light)
sprite    75 angoff     1024       // tile4369 (emergency light)
sprite   362 angoff     1024       // tile0060 accesscard red
sprite   303 mdzoff     100000     // tile0052 sixpack
sprite   303 pitch      2          // tile0052 sixpack
sprite   303 roll      -2          // tile0052 sixpack
sprite   304 mdzoff     180000     // tile0049 shotgunammo
sprite   304 roll      -1          // tile0049 shotgunammo
sprite   415 angoff    -896        // tile0052 sixpack
sprite   415 mdzoff     200000     // tile0052 sixpack
sprite   415 pitch      1          // tile0052 sixpack
sprite   368 angoff     0          // tile0009 respawn [accesscard blue]
sprite    70 mdzoff     500000     // tile0026 heavyhbomb
sprite    70 pitch      1          // tile0026 heavyhbomb