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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Supa2: Mission Possible
// Filename : Supa2.map
// Author   : Cedric 'Sang' Haegeman
// mapmd4   : 890cb3a9a235f15fc7e8a236acb3c7ed // 2002-08-03

// Curr. HRP: r5.3.651

sprite   171 nomdanim              // tile1730 (tile1680 liztroop)
sprite   171 angoff    -512        // tile1730 (tile1680 liztroop)
sprite   158 angoff    -512        // tile0052 sixpack
sprite   150 angoff     1024       // tile0060 accesscard blue
sprite   185 angoff     1024       // tile0023 rpgsprite
sprite   184 angoff    -512        // tile0029 devistatorsprite
sprite    65 angoff     512        // tile0041 batteryammo
sprite    47 angoff    -512        // tile0049 shotgunammo
sprite   229 angoff     1024       // tile0052 sixpack
sprite   248 angoff     1024       // tile0060 accesscard red
sprite   237 mdzoff     2000000    // tile0536 (tube)
sprite   237 roll      -1          // tile0536 (tube)
sprite     9 angoff     512        // tile4444 tripodcamera
sprite     8 mdxoff     25000      // tile4524 (steed's gear)
sprite     8 pitch      1          // tile4524 (steed's gear)
sprite     1 angoff     1024       // tile0029 devistatorsprite
sprite     0 angoff    -512        // tile0042 devistatorammo
sprite   266 angoff     448        // tile2685 (tile2630 boss1 (dead))
sprite   266 mdzoff     1300000    // tile2685 (tile2630 boss1 (dead))
sprite   266 roll       1          // tile2685 (tile2630 boss1 (dead))
sprite   265 angoff    -768        // tile2685 (tile2630 boss1 (dead))
sprite   265 mdzoff     1000000    // tile2685 (tile2630 boss1 (dead))
sprite   265 pitch     -1          // tile2685 (tile2630 boss1 (dead))
sprite   265 roll      -1          // tile2685 (tile2630 boss1 (dead))