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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Arctic Wolf
// Author : Slawomir 'LAW' Lawrynowicz
// Filename : arwolf.map
// mapmd4 : 2900ecc7dfcbd9351df1308c93a91e32 // 2006-01-11
// Curr. HRP: r5.4.682
sprite 3048 angoff -512 // tile0049 shotgunammo
sprite 22 angoff 1024 // tile0051 cola
sprite 3051 angoff -512 // tile0040 ammo
sprite 3051 mdzoff 350000 // tile0040 ammo
sprite 3051 pitch -1 // tile0040 ammo
sprite 3050 angoff 1024 // tile0040 ammo
sprite 3050 mdzoff 500000 // tile0040 ammo
sprite 3050 roll -1 // tile0040 ammo
sprite 3049 angoff 512 // tile0040 ammo
sprite 1506 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1506 pitch -5 // tile0913 maskwall2 (fence)
sprite 1506 roll -1 // tile0913 maskwall2 (fence)
sprite 1570 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1570 pitch -1 // tile0914 maskwall3 (fence)
sprite 1570 roll 1 // tile0914 maskwall3 (fence)
sprite 1571 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1571 pitch -1 // tile0914 maskwall3 (fence)
sprite 1571 roll 1 // tile0914 maskwall3 (fence)
sprite 1572 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1572 pitch -1 // tile0914 maskwall3 (fence)
sprite 1572 roll 1 // tile0914 maskwall3 (fence)
sprite 1554 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1554 pitch -1 // tile0914 maskwall3 (fence)
sprite 1554 roll 1 // tile0914 maskwall3 (fence)
sprite 1569 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1569 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1569 pitch 1 // tile0914 maskwall3 (fence)
sprite 1569 roll 1 // tile0914 maskwall3 (fence)
sprite 1568 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1568 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1568 pitch 1 // tile0914 maskwall3 (fence)
sprite 1568 roll 1 // tile0914 maskwall3 (fence)
sprite 1567 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1567 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1567 pitch 1 // tile0914 maskwall3 (fence)
sprite 1567 roll 1 // tile0914 maskwall3 (fence)
sprite 1566 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1566 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1566 pitch 1 // tile0914 maskwall3 (fence)
sprite 1566 roll 1 // tile0914 maskwall3 (fence)
sprite 1565 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1565 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1565 pitch 1 // tile0914 maskwall3 (fence)
sprite 1565 roll 1 // tile0914 maskwall3 (fence)
sprite 1564 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1564 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1564 pitch 1 // tile0914 maskwall3 (fence)
sprite 1564 roll 1 // tile0914 maskwall3 (fence)
sprite 1563 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1563 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1563 pitch 1 // tile0914 maskwall3 (fence)
sprite 1563 roll 1 // tile0914 maskwall3 (fence)
sprite 1562 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1562 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1562 pitch 1 // tile0914 maskwall3 (fence)
sprite 1562 roll 1 // tile0914 maskwall3 (fence)
sprite 1561 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1561 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1561 pitch 1 // tile0914 maskwall3 (fence)
sprite 1561 roll 1 // tile0914 maskwall3 (fence)
sprite 1560 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1560 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1560 pitch 1 // tile0914 maskwall3 (fence)
sprite 1560 roll 1 // tile0914 maskwall3 (fence)
sprite 1559 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1559 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1559 pitch 1 // tile0914 maskwall3 (fence)
sprite 1559 roll 1 // tile0914 maskwall3 (fence)
sprite 1558 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1558 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1558 pitch 1 // tile0914 maskwall3 (fence)
sprite 1558 roll 1 // tile0914 maskwall3 (fence)
sprite 1557 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1557 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1557 pitch 1 // tile0914 maskwall3 (fence)
sprite 1557 roll 1 // tile0914 maskwall3 (fence)
sprite 1556 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1556 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1556 pitch 1 // tile0914 maskwall3 (fence)
sprite 1556 roll 1 // tile0914 maskwall3 (fence)
sprite 1555 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1555 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1555 pitch 1 // tile0914 maskwall3 (fence)
sprite 1555 roll 1 // tile0914 maskwall3 (fence)
sprite 3053 angoff -512 // tile0040 ammo
sprite 3054 angoff -512 // tile0040 ammo
sprite 3055 angoff -512 // tile0040 ammo
sprite 1549 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1549 pitch -1 // tile0914 maskwall3 (fence)
sprite 1549 roll 1 // tile0914 maskwall3 (fence)
sprite 1548 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1548 pitch -1 // tile0914 maskwall3 (fence)
sprite 1548 roll 1 // tile0914 maskwall3 (fence)
sprite 1547 mdzoff 270000 // tile0914 maskwall3 (fence)
sprite 1547 pitch -1 // tile0914 maskwall3 (fence)
sprite 1547 roll 1 // tile0914 maskwall3 (fence)
sprite 1546 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1546 pitch -1 // tile0914 maskwall3 (fence)
sprite 1546 roll -1 // tile0914 maskwall3 (fence)
sprite 1545 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1545 pitch -1 // tile0914 maskwall3 (fence)
sprite 1545 roll -1 // tile0914 maskwall3 (fence)
sprite 1544 mdzoff 260000 // tile0914 maskwall3 (fence)
sprite 1544 pitch -1 // tile0914 maskwall3 (fence)
sprite 1544 roll -1 // tile0914 maskwall3 (fence)
sprite 1543 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1543 pitch -1 // tile0914 maskwall3 (fence)
sprite 1540 mdzoff 250000 // tile0914 maskwall3 (fence)
sprite 1540 pitch -1 // tile0914 maskwall3 (fence)
sprite 1540 roll 1 // tile0914 maskwall3 (fence)
sprite 1541 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1541 pitch -1 // tile0914 maskwall3 (fence)
sprite 1541 roll 1 // tile0914 maskwall3 (fence)
sprite 1542 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1542 pitch -1 // tile0914 maskwall3 (fence)
sprite 1542 roll 1 // tile0914 maskwall3 (fence)
sprite 3056 angoff -512 // tile0049 shotgunammo
sprite 1135 angoff -512 // tile0049 shotgunammo
sprite 1539 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1539 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1539 pitch 1 // tile0914 maskwall3 (fence)
sprite 1539 roll 1 // tile0914 maskwall3 (fence)
sprite 1538 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1538 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1538 pitch 1 // tile0914 maskwall3 (fence)
sprite 1538 roll 1 // tile0914 maskwall3 (fence)
sprite 1620 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1620 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1620 pitch 1 // tile0914 maskwall3 (fence)
sprite 1620 roll 1 // tile0914 maskwall3 (fence)
sprite 1621 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1621 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1621 pitch 1 // tile0914 maskwall3 (fence)
sprite 1621 roll -1 // tile0914 maskwall3 (fence)
sprite 1622 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1622 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1622 pitch 1 // tile0914 maskwall3 (fence)
sprite 1622 roll -1 // tile0914 maskwall3 (fence)
sprite 1623 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1623 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1623 pitch 1 // tile0914 maskwall3 (fence)
sprite 1623 roll -1 // tile0914 maskwall3 (fence)
sprite 1175 angoff 1024 // tile0053 firstaid
sprite 3057 angoff 1024 // tile0060 accesscard blue
sprite 1625 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1625 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1625 pitch 1 // tile0914 maskwall3 (fence)
sprite 1625 roll 1 // tile0914 maskwall3 (fence)
sprite 1624 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1624 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1624 pitch 1 // tile0914 maskwall3 (fence)
sprite 1624 roll 1 // tile0914 maskwall3 (fence)
sprite 1550 angoff 10 // tile0914 maskwall3 (fence)
sprite 1550 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1550 pitch -1 // tile0914 maskwall3 (fence)
sprite 1550 roll 1 // tile0914 maskwall3 (fence)
sprite 1551 angoff 4 // tile0914 maskwall3 (fence)
sprite 1551 mdzoff 220000 // tile0914 maskwall3 (fence)
sprite 1551 pitch -1 // tile0914 maskwall3 (fence)
sprite 1551 roll 1 // tile0914 maskwall3 (fence)
sprite 1552 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1552 pitch -1 // tile0914 maskwall3 (fence)
sprite 1552 roll 1 // tile0914 maskwall3 (fence)
sprite 1553 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1553 pitch -1 // tile0914 maskwall3 (fence)
sprite 1553 roll 1 // tile0914 maskwall3 (fence)
sprite 1612 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1612 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1612 pitch 1 // tile0914 maskwall3 (fence)
sprite 1612 roll 1 // tile0914 maskwall3 (fence)
sprite 1611 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1611 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1611 pitch 1 // tile0914 maskwall3 (fence)
sprite 1611 roll -1 // tile0914 maskwall3 (fence)
sprite 1610 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1610 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1610 pitch 1 // tile0914 maskwall3 (fence)
sprite 1610 roll -1 // tile0914 maskwall3 (fence)
sprite 1609 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1609 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1609 pitch 1 // tile0914 maskwall3 (fence)
sprite 1609 roll -1 // tile0914 maskwall3 (fence)
sprite 1608 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1608 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1608 pitch 1 // tile0914 maskwall3 (fence)
sprite 1608 roll -1 // tile0914 maskwall3 (fence)
sprite 1607 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1607 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1607 pitch 1 // tile0914 maskwall3 (fence)
sprite 1607 roll -1 // tile0914 maskwall3 (fence)
sprite 1606 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1606 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1606 pitch 1 // tile0914 maskwall3 (fence)
sprite 1606 roll -1 // tile0914 maskwall3 (fence)
sprite 1605 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1605 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1605 pitch 1 // tile0914 maskwall3 (fence)
sprite 1605 roll -1 // tile0914 maskwall3 (fence)
sprite 1613 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1613 pitch -1 // tile0914 maskwall3 (fence)
sprite 1613 roll -1 // tile0914 maskwall3 (fence)
sprite 1614 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1614 pitch -1 // tile0914 maskwall3 (fence)
sprite 1614 roll -1 // tile0914 maskwall3 (fence)
sprite 1615 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1615 pitch -1 // tile0914 maskwall3 (fence)
sprite 1615 roll 1 // tile0914 maskwall3 (fence)
sprite 1616 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1616 pitch -1 // tile0914 maskwall3 (fence)
sprite 1616 roll 1 // tile0914 maskwall3 (fence)
sprite 1504 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1504 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1504 pitch 1 // tile0914 maskwall3 (fence)
sprite 1504 roll 1 // tile0914 maskwall3 (fence)
sprite 1503 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1503 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1503 pitch 1 // tile0914 maskwall3 (fence)
sprite 1503 roll 1 // tile0914 maskwall3 (fence)
sprite 1502 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1502 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1502 pitch 1 // tile0914 maskwall3 (fence)
sprite 1502 roll 1 // tile0914 maskwall3 (fence)
sprite 1501 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1501 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1501 pitch 1 // tile0914 maskwall3 (fence)
sprite 1501 roll 1 // tile0914 maskwall3 (fence)
sprite 1500 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1500 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1500 pitch 1 // tile0914 maskwall3 (fence)
sprite 1500 roll 1 // tile0914 maskwall3 (fence)
sprite 1499 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1499 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1499 pitch 1 // tile0914 maskwall3 (fence)
sprite 1499 roll 1 // tile0914 maskwall3 (fence)
sprite 1498 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1498 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1498 pitch 1 // tile0914 maskwall3 (fence)
sprite 1498 roll 1 // tile0914 maskwall3 (fence)
sprite 1497 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1497 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1497 pitch 1 // tile0914 maskwall3 (fence)
sprite 1497 roll 1 // tile0914 maskwall3 (fence)
sprite 1496 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1496 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1496 pitch 1 // tile0914 maskwall3 (fence)
sprite 1496 roll 1 // tile0914 maskwall3 (fence)
sprite 1495 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1495 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1495 pitch 1 // tile0914 maskwall3 (fence)
sprite 1495 roll 1 // tile0914 maskwall3 (fence)
sprite 1494 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1494 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1494 pitch 1 // tile0914 maskwall3 (fence)
sprite 1494 roll 1 // tile0914 maskwall3 (fence)
sprite 1493 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1493 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1493 pitch 1 // tile0914 maskwall3 (fence)
sprite 1493 roll 1 // tile0914 maskwall3 (fence)
sprite 1476 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1476 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1476 pitch 1 // tile0914 maskwall3 (fence)
sprite 1476 roll 1 // tile0914 maskwall3 (fence)
sprite 1640 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1640 pitch -1 // tile0914 maskwall3 (fence)
sprite 1640 roll 1 // tile0914 maskwall3 (fence)
sprite 1641 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1641 pitch -1 // tile0914 maskwall3 (fence)
sprite 1641 roll 1 // tile0914 maskwall3 (fence)
sprite 1642 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1642 pitch -1 // tile0914 maskwall3 (fence)
sprite 1642 roll 1 // tile0914 maskwall3 (fence)
sprite 1643 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1643 pitch -1 // tile0914 maskwall3 (fence)
sprite 1643 roll 1 // tile0914 maskwall3 (fence)
sprite 1644 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1644 pitch -1 // tile0914 maskwall3 (fence)
sprite 1644 roll 1 // tile0914 maskwall3 (fence)
sprite 1645 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1645 pitch -1 // tile0914 maskwall3 (fence)
sprite 1645 roll 1 // tile0914 maskwall3 (fence)
sprite 1646 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1646 pitch -1 // tile0914 maskwall3 (fence)
sprite 1646 roll 1 // tile0914 maskwall3 (fence)
sprite 1470 mdzoff 220000 // tile0914 maskwall3 (fence)
sprite 1470 pitch -1 // tile0914 maskwall3 (fence)
sprite 1470 roll -1 // tile0914 maskwall3 (fence)
sprite 1462 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1462 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1462 pitch 1 // tile0914 maskwall3 (fence)
sprite 1462 roll -1 // tile0914 maskwall3 (fence)
sprite 1463 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1463 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1463 pitch 1 // tile0914 maskwall3 (fence)
sprite 1464 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1464 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1464 pitch 1 // tile0914 maskwall3 (fence)
sprite 1465 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1465 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1465 pitch 1 // tile0914 maskwall3 (fence)
sprite 1466 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1466 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1466 pitch 1 // tile0914 maskwall3 (fence)
sprite 1467 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1467 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1467 pitch 1 // tile0914 maskwall3 (fence)
sprite 1468 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1468 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1468 pitch 1 // tile0914 maskwall3 (fence)
sprite 1469 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1469 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1469 pitch 1 // tile0914 maskwall3 (fence)
sprite 1469 roll 1 // tile0914 maskwall3 (fence)
sprite 21 angoff 1024 // tile0052 sixpack
sprite 1471 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1471 pitch -1 // tile0914 maskwall3 (fence)
sprite 1471 roll 1 // tile0914 maskwall3 (fence)
sprite 1472 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1472 pitch -1 // tile0914 maskwall3 (fence)
sprite 1472 roll 1 // tile0914 maskwall3 (fence)
sprite 1473 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1473 pitch -1 // tile0914 maskwall3 (fence)
sprite 1473 roll 1 // tile0914 maskwall3 (fence)
sprite 1474 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1474 pitch -1 // tile0914 maskwall3 (fence)
sprite 1474 roll 1 // tile0914 maskwall3 (fence)
sprite 1475 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1475 pitch -1 // tile0914 maskwall3 (fence)
sprite 1475 roll 1 // tile0914 maskwall3 (fence)
sprite 3075 angoff 512 // tile0049 shotgunammo
sprite 1480 angoff -1016 // tile0914 maskwall3 (fence)
sprite 1480 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1480 pitch 1 // tile0914 maskwall3 (fence)
sprite 1480 roll 1 // tile0914 maskwall3 (fence)
sprite 1481 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1481 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1481 pitch 1 // tile0914 maskwall3 (fence)
sprite 1481 roll -1 // tile0914 maskwall3 (fence)
sprite 1482 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1482 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1482 pitch 1 // tile0914 maskwall3 (fence)
sprite 1482 roll -1 // tile0914 maskwall3 (fence)
sprite 1483 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1483 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1483 pitch 1 // tile0914 maskwall3 (fence)
sprite 1483 roll -1 // tile0914 maskwall3 (fence)
sprite 1484 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1484 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1484 pitch 1 // tile0914 maskwall3 (fence)
sprite 1484 roll -1 // tile0914 maskwall3 (fence)
sprite 1485 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1485 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1485 pitch 1 // tile0914 maskwall3 (fence)
sprite 1485 roll -1 // tile0914 maskwall3 (fence)
sprite 1486 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1486 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1486 pitch 1 // tile0914 maskwall3 (fence)
sprite 1486 roll -1 // tile0914 maskwall3 (fence)
sprite 1487 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1487 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1487 pitch 1 // tile0914 maskwall3 (fence)
sprite 1487 roll -1 // tile0914 maskwall3 (fence)
sprite 1488 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1488 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1488 pitch 1 // tile0914 maskwall3 (fence)
sprite 1488 roll -1 // tile0914 maskwall3 (fence)
sprite 1489 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1489 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1489 pitch 1 // tile0914 maskwall3 (fence)
sprite 1489 roll -1 // tile0914 maskwall3 (fence)
sprite 1490 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1490 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1490 pitch 1 // tile0914 maskwall3 (fence)
sprite 1490 roll -1 // tile0914 maskwall3 (fence)
sprite 1492 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1492 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1492 pitch 1 // tile0914 maskwall3 (fence)
sprite 1492 roll -1 // tile0914 maskwall3 (fence)
sprite 1491 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1491 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1491 pitch 1 // tile0914 maskwall3 (fence)
sprite 1491 roll -1 // tile0914 maskwall3 (fence)
sprite 1479 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1479 pitch -1 // tile0914 maskwall3 (fence)
sprite 1479 roll -1 // tile0914 maskwall3 (fence)
sprite 1478 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1478 pitch -1 // tile0914 maskwall3 (fence)
sprite 1478 roll -1 // tile0914 maskwall3 (fence)
sprite 1477 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1477 pitch -1 // tile0914 maskwall3 (fence)
sprite 1477 roll -1 // tile0914 maskwall3 (fence)
sprite 3060 angoff 384 // tile0052 sixpack
sprite 3061 angoff 768 // tile0040 ammo
sprite 3062 angoff 1024 // tile0049 shotgunammo
sprite 3072 angoff -512 // tile0049 shotgunammo
sprite 3063 angoff 768 // tile0040 ammo
sprite 3064 angoff -768 // tile0040 ammo
sprite 3071 angoff -448 // tile0049 shotgunammo
sprite 3099 angoff -512 // tile0052 sixpack
sprite 3070 angoff 448 // tile0052 sixpack
sprite 1415 angoff 1024 // tile0695 pot2
sprite 1414 angoff 768 // tile0994 pipe5
sprite 1414 mdzoff 300000 // tile0994 pipe5
sprite 1414 pitch -1 // tile0994 pipe5
sprite 1414 roll 1 // tile0994 pipe5
sprite 1413 mdzoff 250000 // tile0574 (tile0670 (faucet))
sprite 1413 pitch -1 // tile0574 (tile0670 (faucet))
sprite 3067 angoff -224 // tile0054 shield
sprite 3069 angoff -768 // tile0049 shotgunammo
sprite 3068 angoff 1024 // tile0052 sixpack
sprite 1729 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1729 pitch -1 // tile0914 maskwall3 (fence)
sprite 1729 roll 1 // tile0914 maskwall3 (fence)
sprite 1730 mdzoff 300000 // tile0914 maskwall3 (fence)
sprite 1730 pitch -1 // tile0914 maskwall3 (fence)
sprite 1730 roll 1 // tile0914 maskwall3 (fence)
sprite 1731 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1731 mdzoff 130000 // tile0914 maskwall3 (fence)
sprite 1731 pitch 2 // tile0914 maskwall3 (fence)
sprite 1731 roll 1 // tile0914 maskwall3 (fence)
sprite 1733 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1733 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1733 pitch 1 // tile0914 maskwall3 (fence)
sprite 1732 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1732 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1732 pitch 1 // tile0914 maskwall3 (fence)
sprite 1732 roll -1 // tile0914 maskwall3 (fence)
sprite 1735 mdzoff 410000 // tile0914 maskwall3 (fence)
sprite 1735 pitch -1 // tile0914 maskwall3 (fence)
sprite 1735 roll -1 // tile0914 maskwall3 (fence)
sprite 1734 mdzoff 170000 // tile0914 maskwall3 (fence)
sprite 1734 pitch -1 // tile0914 maskwall3 (fence)
sprite 1734 roll -1 // tile0914 maskwall3 (fence)
sprite 1412 mdzoff 220000 // tile0914 maskwall3 (fence)
sprite 1412 pitch -1 // tile0914 maskwall3 (fence)
sprite 1412 roll -1 // tile0914 maskwall3 (fence)
sprite 2461 mdzoff 340000 // tile0914 maskwall3 (fence)
sprite 2461 pitch -1 // tile0914 maskwall3 (fence)
sprite 2461 roll -1 // tile0914 maskwall3 (fence)
sprite 1736 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1736 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1736 pitch 1 // tile0914 maskwall3 (fence)
sprite 1736 roll -1 // tile0914 maskwall3 (fence)
sprite 1737 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1737 mdzoff 240000 // tile0914 maskwall3 (fence)
sprite 1737 pitch 1 // tile0914 maskwall3 (fence)
sprite 1737 roll -1 // tile0914 maskwall3 (fence)
sprite 1738 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1738 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1738 pitch 1 // tile0914 maskwall3 (fence)
sprite 1738 roll 1 // tile0914 maskwall3 (fence)
sprite 1740 mdzoff 390000 // tile0914 maskwall3 (fence)
sprite 1740 pitch -1 // tile0914 maskwall3 (fence)
sprite 1740 roll 1 // tile0914 maskwall3 (fence)
sprite 1739 mdzoff 110000 // tile0914 maskwall3 (fence)
sprite 1739 pitch -2 // tile0914 maskwall3 (fence)
sprite 1739 roll 1 // tile0914 maskwall3 (fence)
sprite 2776 angoff 1024 // tile0995 pipe6
sprite 45 angoff -256 // tile0049 shotgunammo
sprite 44 angoff -256 // tile0049 shotgunammo
sprite 75 angoff -512 // tile4497 mop
sprite 42 angoff -512 // tile0022 chaingunsprite
sprite 2049 mdxoff 9999999 // tile0569 toilet
sprite 2049 pitch -1 // tile0569 toilet
sprite 1389 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1389 pitch -1 // tile0914 maskwall3 (fence)
sprite 1388 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1388 pitch -1 // tile0914 maskwall3 (fence)
sprite 1387 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1387 pitch -1 // tile0914 maskwall3 (fence)
sprite 1386 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1386 pitch -1 // tile0914 maskwall3 (fence)
sprite 1385 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1385 pitch -1 // tile0914 maskwall3 (fence)
sprite 1384 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1384 pitch -1 // tile0914 maskwall3 (fence)
sprite 1383 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1383 pitch -1 // tile0914 maskwall3 (fence)
sprite 1382 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1382 pitch -1 // tile0914 maskwall3 (fence)
sprite 1382 roll -1 // tile0914 maskwall3 (fence)
sprite 1381 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1381 pitch -1 // tile0914 maskwall3 (fence)
sprite 1381 roll 1 // tile0914 maskwall3 (fence)
sprite 1380 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1380 pitch -1 // tile0914 maskwall3 (fence)
sprite 1379 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1379 pitch -1 // tile0914 maskwall3 (fence)
sprite 1378 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1378 pitch -1 // tile0914 maskwall3 (fence)
sprite 1377 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1377 pitch -1 // tile0914 maskwall3 (fence)
sprite 1376 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1376 pitch -1 // tile0914 maskwall3 (fence)
sprite 1375 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1375 pitch -1 // tile0914 maskwall3 (fence)
sprite 1374 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1374 pitch -1 // tile0914 maskwall3 (fence)
sprite 1373 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1373 pitch -1 // tile0914 maskwall3 (fence)
sprite 1372 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1372 pitch -1 // tile0914 maskwall3 (fence)
sprite 1371 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1371 pitch -1 // tile0914 maskwall3 (fence)
sprite 1370 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1370 pitch -1 // tile0914 maskwall3 (fence)
sprite 1369 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1369 pitch -1 // tile0914 maskwall3 (fence)
sprite 1368 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1368 pitch -1 // tile0914 maskwall3 (fence)
sprite 1367 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1367 pitch -1 // tile0914 maskwall3 (fence)
sprite 1366 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1366 pitch -1 // tile0914 maskwall3 (fence)
sprite 1365 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1365 pitch -1 // tile0914 maskwall3 (fence)
sprite 1365 roll -1 // tile0914 maskwall3 (fence)
sprite 1364 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1364 pitch -1 // tile0914 maskwall3 (fence)
sprite 1364 roll 1 // tile0914 maskwall3 (fence)
sprite 1409 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1409 pitch -1 // tile0914 maskwall3 (fence)
sprite 1409 roll 1 // tile0914 maskwall3 (fence)
sprite 1408 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1408 pitch -1 // tile0914 maskwall3 (fence)
sprite 1408 roll -1 // tile0914 maskwall3 (fence)
sprite 1407 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1407 pitch -1 // tile0914 maskwall3 (fence)
sprite 1406 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1406 pitch -1 // tile0914 maskwall3 (fence)
sprite 1405 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1405 pitch -1 // tile0914 maskwall3 (fence)
sprite 1404 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1404 pitch -1 // tile0914 maskwall3 (fence)
sprite 1403 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1403 pitch -1 // tile0914 maskwall3 (fence)
sprite 1402 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1402 pitch -1 // tile0914 maskwall3 (fence)
sprite 1401 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1401 pitch -1 // tile0914 maskwall3 (fence)
sprite 1401 roll 1 // tile0914 maskwall3 (fence)
sprite 1400 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1400 pitch -1 // tile0914 maskwall3 (fence)
sprite 1400 roll -1 // tile0914 maskwall3 (fence)
sprite 1399 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1399 pitch -1 // tile0914 maskwall3 (fence)
sprite 1398 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1398 pitch -1 // tile0914 maskwall3 (fence)
sprite 1397 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1397 pitch -1 // tile0914 maskwall3 (fence)
sprite 1396 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1396 pitch -1 // tile0914 maskwall3 (fence)
sprite 1395 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1395 pitch -1 // tile0914 maskwall3 (fence)
sprite 1394 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1394 pitch -1 // tile0914 maskwall3 (fence)
sprite 1393 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1393 pitch -1 // tile0914 maskwall3 (fence)
sprite 1392 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1392 pitch -1 // tile0914 maskwall3 (fence)
sprite 1391 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1391 pitch -1 // tile0914 maskwall3 (fence)
sprite 1391 roll 1 // tile0914 maskwall3 (fence)
sprite 1390 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1390 pitch -1 // tile0914 maskwall3 (fence)
sprite 1390 roll -1 // tile0914 maskwall3 (fence)
sprite 1746 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1746 pitch -1 // tile0914 maskwall3 (fence)
sprite 1746 roll 1 // tile0914 maskwall3 (fence)
sprite 1747 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1747 pitch -1 // tile0914 maskwall3 (fence)
sprite 1747 roll -1 // tile0914 maskwall3 (fence)
sprite 1748 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1748 pitch -1 // tile0914 maskwall3 (fence)
sprite 1749 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1749 pitch -1 // tile0914 maskwall3 (fence)
sprite 1750 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1750 pitch -1 // tile0914 maskwall3 (fence)
sprite 1751 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1751 pitch -1 // tile0914 maskwall3 (fence)
sprite 1752 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1752 pitch -1 // tile0914 maskwall3 (fence)
sprite 1753 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1753 pitch -1 // tile0914 maskwall3 (fence)
sprite 1754 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1754 pitch -1 // tile0914 maskwall3 (fence)
sprite 1755 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1755 pitch -1 // tile0914 maskwall3 (fence)
sprite 1756 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1756 pitch -1 // tile0914 maskwall3 (fence)
sprite 1757 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1757 pitch -1 // tile0914 maskwall3 (fence)
sprite 1758 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1758 pitch -1 // tile0914 maskwall3 (fence)
sprite 1759 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1759 pitch -1 // tile0914 maskwall3 (fence)
sprite 1760 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1760 pitch -1 // tile0914 maskwall3 (fence)
sprite 1761 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1761 pitch -1 // tile0914 maskwall3 (fence)
sprite 1762 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1762 pitch -1 // tile0914 maskwall3 (fence)
sprite 1763 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1763 pitch -1 // tile0914 maskwall3 (fence)
sprite 1764 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1764 pitch -1 // tile0914 maskwall3 (fence)
sprite 1765 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1765 pitch -1 // tile0914 maskwall3 (fence)
sprite 1766 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1766 pitch -1 // tile0914 maskwall3 (fence)
sprite 1767 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1767 pitch -1 // tile0914 maskwall3 (fence)
sprite 1768 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1768 pitch -1 // tile0914 maskwall3 (fence)
sprite 1769 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1769 pitch -1 // tile0914 maskwall3 (fence)
sprite 1770 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1770 pitch -1 // tile0914 maskwall3 (fence)
sprite 1771 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1771 pitch -1 // tile0914 maskwall3 (fence)
sprite 1772 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1772 pitch -1 // tile0914 maskwall3 (fence)
sprite 1773 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1773 pitch -1 // tile0914 maskwall3 (fence)
sprite 1774 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1774 pitch -1 // tile0914 maskwall3 (fence)
sprite 1775 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1775 pitch -1 // tile0914 maskwall3 (fence)
sprite 1776 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1776 pitch -1 // tile0914 maskwall3 (fence)
sprite 1777 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1777 pitch -1 // tile0914 maskwall3 (fence)
sprite 1778 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1778 pitch -1 // tile0914 maskwall3 (fence)
sprite 1778 roll 1 // tile0914 maskwall3 (fence)
sprite 1779 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1779 pitch -1 // tile0914 maskwall3 (fence)
sprite 1779 roll -1 // tile0914 maskwall3 (fence)
sprite 3077 angoff 768 // tile0052 sixpack
sprite 1360 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1360 pitch -1 // tile0914 maskwall3 (fence)
sprite 1360 roll 1 // tile0914 maskwall3 (fence)
sprite 1359 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1359 pitch -1 // tile0914 maskwall3 (fence)
sprite 1359 roll 1 // tile0914 maskwall3 (fence)
sprite 1358 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1358 pitch -1 // tile0914 maskwall3 (fence)
sprite 1358 roll 1 // tile0914 maskwall3 (fence)
sprite 1357 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1357 pitch -1 // tile0914 maskwall3 (fence)
sprite 1357 roll 1 // tile0914 maskwall3 (fence)
sprite 1356 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1356 pitch -1 // tile0914 maskwall3 (fence)
sprite 1356 roll 1 // tile0914 maskwall3 (fence)
sprite 1355 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1355 pitch -1 // tile0914 maskwall3 (fence)
sprite 1355 roll 1 // tile0914 maskwall3 (fence)
sprite 1354 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1354 pitch -1 // tile0914 maskwall3 (fence)
sprite 1354 roll 1 // tile0914 maskwall3 (fence)
sprite 1353 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1353 pitch -1 // tile0914 maskwall3 (fence)
sprite 1353 roll 1 // tile0914 maskwall3 (fence)
sprite 1352 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1352 pitch -1 // tile0914 maskwall3 (fence)
sprite 1352 roll 1 // tile0914 maskwall3 (fence)
sprite 1351 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1351 pitch -1 // tile0914 maskwall3 (fence)
sprite 1351 roll 1 // tile0914 maskwall3 (fence)
sprite 1350 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1350 pitch -1 // tile0914 maskwall3 (fence)
sprite 1350 roll 1 // tile0914 maskwall3 (fence)
sprite 1349 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1349 pitch -1 // tile0914 maskwall3 (fence)
sprite 1349 roll 1 // tile0914 maskwall3 (fence)
sprite 1348 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1348 pitch -1 // tile0914 maskwall3 (fence)
sprite 1348 roll -1 // tile0914 maskwall3 (fence)
sprite 1347 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1347 pitch -1 // tile0914 maskwall3 (fence)
sprite 1347 roll -1 // tile0914 maskwall3 (fence)
sprite 3078 angoff 1024 // tile0041 batteryammo
sprite 3079 angoff 1024 // tile0041 batteryammo
sprite 1332 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1332 pitch -1 // tile0914 maskwall3 (fence)
sprite 1332 roll 1 // tile0914 maskwall3 (fence)
sprite 1333 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1333 pitch -1 // tile0914 maskwall3 (fence)
sprite 1333 roll 1 // tile0914 maskwall3 (fence)
sprite 1334 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1334 pitch -1 // tile0914 maskwall3 (fence)
sprite 1334 roll -1 // tile0914 maskwall3 (fence)
sprite 1335 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1335 pitch -1 // tile0914 maskwall3 (fence)
sprite 1336 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1336 pitch -1 // tile0914 maskwall3 (fence)
sprite 1337 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1337 pitch -1 // tile0914 maskwall3 (fence)
sprite 1338 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1338 pitch -1 // tile0914 maskwall3 (fence)
sprite 1339 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1339 pitch -1 // tile0914 maskwall3 (fence)
sprite 1340 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1340 pitch -1 // tile0914 maskwall3 (fence)
sprite 1341 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1341 pitch -1 // tile0914 maskwall3 (fence)
sprite 1342 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1342 pitch -1 // tile0914 maskwall3 (fence)
sprite 1343 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1343 pitch -1 // tile0914 maskwall3 (fence)
sprite 1344 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1344 pitch -1 // tile0914 maskwall3 (fence)
sprite 1345 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1345 pitch -1 // tile0914 maskwall3 (fence)
sprite 1346 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1346 pitch -1 // tile0914 maskwall3 (fence)
sprite 3100 angoff -256 // tile0052 sixpack
sprite 3101 angoff -256 // tile0052 sixpack
sprite 3080 angoff -512 // tile0041 batteryammo
sprite 3080 mdzoff 1200000 // tile0041 batteryammo
sprite 3080 pitch 1 // tile0041 batteryammo
sprite 3081 angoff 512 // tile0049 shotgunammo
sprite 3082 angoff 512 // tile0049 shotgunammo
sprite 1977 angoff 1012 // tile0914 maskwall3 (fence)
sprite 1977 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 1977 pitch 1 // tile0914 maskwall3 (fence)
sprite 1978 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1978 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1978 pitch 1 // tile0914 maskwall3 (fence)
sprite 1979 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1979 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1979 pitch 1 // tile0914 maskwall3 (fence)
sprite 1980 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1980 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1980 pitch 1 // tile0914 maskwall3 (fence)
sprite 1981 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1981 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1981 pitch 1 // tile0914 maskwall3 (fence)
sprite 1982 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1982 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1982 pitch 1 // tile0914 maskwall3 (fence)
sprite 1983 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1983 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1983 pitch 1 // tile0914 maskwall3 (fence)
sprite 1919 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1919 mdxoff -3000 // tile0914 maskwall3 (fence)
sprite 1919 mdzoff 400000 // tile0914 maskwall3 (fence)
sprite 1919 pitch 1 // tile0914 maskwall3 (fence)
sprite 1919 roll 4 // tile0914 maskwall3 (fence)
sprite 1918 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1918 mdxoff -1500 // tile0914 maskwall3 (fence)
sprite 1918 mdzoff 290000 // tile0914 maskwall3 (fence)
sprite 1918 pitch 1 // tile0914 maskwall3 (fence)
sprite 1918 roll 2 // tile0914 maskwall3 (fence)
sprite 1917 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1917 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1917 pitch 1 // tile0914 maskwall3 (fence)
sprite 1917 roll 1 // tile0914 maskwall3 (fence)
sprite 1916 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1916 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1916 pitch 1 // tile0914 maskwall3 (fence)
sprite 1915 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1915 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1915 pitch 1 // tile0914 maskwall3 (fence)
sprite 1914 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1914 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1914 pitch 1 // tile0914 maskwall3 (fence)
sprite 1913 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1913 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1913 pitch 1 // tile0914 maskwall3 (fence)
sprite 1912 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1912 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1912 pitch 1 // tile0914 maskwall3 (fence)
sprite 1911 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1911 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1911 pitch 1 // tile0914 maskwall3 (fence)
sprite 1910 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1910 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1910 pitch 1 // tile0914 maskwall3 (fence)
sprite 1909 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1909 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1909 pitch 1 // tile0914 maskwall3 (fence)
sprite 1908 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1908 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1908 pitch 1 // tile0914 maskwall3 (fence)
sprite 1907 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1907 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1907 pitch 1 // tile0914 maskwall3 (fence)
sprite 1906 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1906 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1906 pitch 1 // tile0914 maskwall3 (fence)
sprite 1905 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1905 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1905 pitch 1 // tile0914 maskwall3 (fence)
sprite 1904 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1904 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1904 pitch 1 // tile0914 maskwall3 (fence)
sprite 1903 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1903 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1903 pitch 1 // tile0914 maskwall3 (fence)
sprite 1902 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1902 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1902 pitch 1 // tile0914 maskwall3 (fence)
sprite 1901 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1901 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1901 pitch 1 // tile0914 maskwall3 (fence)
sprite 1900 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1900 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1900 pitch 1 // tile0914 maskwall3 (fence)
sprite 1899 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1899 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1899 pitch 1 // tile0914 maskwall3 (fence)
sprite 1898 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1898 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1898 pitch 1 // tile0914 maskwall3 (fence)
sprite 1897 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1897 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1897 pitch 1 // tile0914 maskwall3 (fence)
sprite 1896 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1896 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1896 pitch 1 // tile0914 maskwall3 (fence)
sprite 1895 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1895 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1895 pitch 1 // tile0914 maskwall3 (fence)
sprite 1894 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1894 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1894 pitch 1 // tile0914 maskwall3 (fence)
sprite 1893 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1893 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1893 pitch 1 // tile0914 maskwall3 (fence)
sprite 1892 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1892 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1892 pitch 1 // tile0914 maskwall3 (fence)
sprite 1891 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1891 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1891 pitch 1 // tile0914 maskwall3 (fence)
sprite 1890 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1890 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1890 pitch 1 // tile0914 maskwall3 (fence)
sprite 1889 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1889 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1889 pitch 1 // tile0914 maskwall3 (fence)
sprite 1888 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1888 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1888 pitch 1 // tile0914 maskwall3 (fence)
sprite 1887 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1887 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1887 pitch 1 // tile0914 maskwall3 (fence)
sprite 1886 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1886 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1886 pitch 1 // tile0914 maskwall3 (fence)
sprite 1885 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1885 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1885 pitch 1 // tile0914 maskwall3 (fence)
sprite 1884 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1884 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1884 pitch 1 // tile0914 maskwall3 (fence)
sprite 1883 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1883 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1883 pitch 1 // tile0914 maskwall3 (fence)
sprite 1882 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1882 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1882 pitch 1 // tile0914 maskwall3 (fence)
sprite 1881 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1881 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1881 pitch 1 // tile0914 maskwall3 (fence)
sprite 1880 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1880 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1880 pitch 1 // tile0914 maskwall3 (fence)
sprite 1879 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1879 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1879 pitch 1 // tile0914 maskwall3 (fence)
sprite 1878 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1878 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1878 pitch 1 // tile0914 maskwall3 (fence)
sprite 1877 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1877 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1877 pitch 1 // tile0914 maskwall3 (fence)
sprite 1876 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1876 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1876 pitch 1 // tile0914 maskwall3 (fence)
sprite 1875 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1875 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1875 pitch 1 // tile0914 maskwall3 (fence)
sprite 1874 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1874 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1874 pitch 1 // tile0914 maskwall3 (fence)
sprite 1873 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1873 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1873 pitch 1 // tile0914 maskwall3 (fence)
sprite 1872 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1872 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1872 pitch 1 // tile0914 maskwall3 (fence)
sprite 1871 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1871 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1871 pitch 1 // tile0914 maskwall3 (fence)
sprite 1870 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1870 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1870 pitch 1 // tile0914 maskwall3 (fence)
sprite 1869 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1869 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1869 pitch 1 // tile0914 maskwall3 (fence)
sprite 1868 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1868 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1868 pitch 1 // tile0914 maskwall3 (fence)
sprite 1867 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1867 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1867 pitch 1 // tile0914 maskwall3 (fence)
sprite 1866 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1866 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1866 pitch 1 // tile0914 maskwall3 (fence)
sprite 1865 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1865 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1865 pitch 1 // tile0914 maskwall3 (fence)
sprite 1864 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1864 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1864 pitch 1 // tile0914 maskwall3 (fence)
sprite 1863 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1863 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1863 pitch 1 // tile0914 maskwall3 (fence)
sprite 1862 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1862 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1862 pitch 1 // tile0914 maskwall3 (fence)
sprite 1861 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1861 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1861 pitch 1 // tile0914 maskwall3 (fence)
sprite 1860 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1860 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1860 pitch 1 // tile0914 maskwall3 (fence)
sprite 1859 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1859 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1859 pitch 1 // tile0914 maskwall3 (fence)
sprite 1858 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1858 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1858 pitch 1 // tile0914 maskwall3 (fence)
sprite 1857 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1857 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1857 pitch 1 // tile0914 maskwall3 (fence)
sprite 1856 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1856 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1856 pitch 1 // tile0914 maskwall3 (fence)
sprite 1855 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1855 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1855 pitch 1 // tile0914 maskwall3 (fence)
sprite 1854 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1854 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1854 pitch 1 // tile0914 maskwall3 (fence)
sprite 1853 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1853 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1853 pitch 1 // tile0914 maskwall3 (fence)
sprite 1852 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1852 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1852 pitch 1 // tile0914 maskwall3 (fence)
sprite 1851 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1851 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1851 pitch 1 // tile0914 maskwall3 (fence)
sprite 1850 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1850 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1850 pitch 1 // tile0914 maskwall3 (fence)
sprite 1849 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1849 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1849 pitch 1 // tile0914 maskwall3 (fence)
sprite 1848 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1848 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1848 pitch 1 // tile0914 maskwall3 (fence)
sprite 1847 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1847 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1847 pitch 1 // tile0914 maskwall3 (fence)
sprite 1846 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1846 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1846 pitch 1 // tile0914 maskwall3 (fence)
sprite 1179 angoff 1024 // tile0060 accesscard red
sprite 1920 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1920 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1920 pitch 1 // tile0914 maskwall3 (fence)
sprite 1920 roll 1 // tile0914 maskwall3 (fence)
sprite 1921 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1921 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1921 pitch 1 // tile0914 maskwall3 (fence)
sprite 1922 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1922 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1922 pitch 1 // tile0914 maskwall3 (fence)
sprite 1923 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1923 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1923 pitch 1 // tile0914 maskwall3 (fence)
sprite 1924 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1924 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1924 pitch 1 // tile0914 maskwall3 (fence)
sprite 1925 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1925 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1925 pitch 1 // tile0914 maskwall3 (fence)
sprite 1926 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1926 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1926 pitch 1 // tile0914 maskwall3 (fence)
sprite 1927 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1927 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1927 pitch 1 // tile0914 maskwall3 (fence)
sprite 1928 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1928 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1928 pitch 1 // tile0914 maskwall3 (fence)
sprite 1929 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1929 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1929 pitch 1 // tile0914 maskwall3 (fence)
sprite 1930 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1930 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1930 pitch 1 // tile0914 maskwall3 (fence)
sprite 1931 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1931 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1931 pitch 1 // tile0914 maskwall3 (fence)
sprite 1932 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1932 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1932 pitch 1 // tile0914 maskwall3 (fence)
sprite 1933 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1933 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1933 pitch 1 // tile0914 maskwall3 (fence)
sprite 1934 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1934 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1934 pitch 1 // tile0914 maskwall3 (fence)
sprite 1935 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1935 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1935 pitch 1 // tile0914 maskwall3 (fence)
sprite 1936 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1936 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1936 pitch 1 // tile0914 maskwall3 (fence)
sprite 1937 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1937 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1937 pitch 1 // tile0914 maskwall3 (fence)
sprite 1938 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1938 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1938 pitch 1 // tile0914 maskwall3 (fence)
sprite 1939 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1939 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1939 pitch 1 // tile0914 maskwall3 (fence)
sprite 1940 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1940 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1940 pitch 1 // tile0914 maskwall3 (fence)
sprite 1941 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1941 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1941 pitch 1 // tile0914 maskwall3 (fence)
sprite 1942 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1942 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1942 pitch 1 // tile0914 maskwall3 (fence)
sprite 1943 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1943 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1943 pitch 1 // tile0914 maskwall3 (fence)
sprite 1944 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1944 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1944 pitch 1 // tile0914 maskwall3 (fence)
sprite 1945 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1945 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1945 pitch 1 // tile0914 maskwall3 (fence)
sprite 1946 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1946 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1946 pitch 1 // tile0914 maskwall3 (fence)
sprite 1947 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1947 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1947 pitch 1 // tile0914 maskwall3 (fence)
sprite 1948 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1948 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1948 pitch 1 // tile0914 maskwall3 (fence)
sprite 1949 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1949 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1949 pitch 1 // tile0914 maskwall3 (fence)
sprite 1950 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1950 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1950 pitch 1 // tile0914 maskwall3 (fence)
sprite 1951 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1951 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1951 pitch 1 // tile0914 maskwall3 (fence)
sprite 1952 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1952 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1952 pitch 1 // tile0914 maskwall3 (fence)
sprite 1953 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1953 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1953 pitch 1 // tile0914 maskwall3 (fence)
sprite 1954 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1954 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1954 pitch 1 // tile0914 maskwall3 (fence)
sprite 1955 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1955 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1955 pitch 1 // tile0914 maskwall3 (fence)
sprite 1956 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1956 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1956 pitch 1 // tile0914 maskwall3 (fence)
sprite 1957 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1957 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1957 pitch 1 // tile0914 maskwall3 (fence)
sprite 1958 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1958 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1958 pitch 1 // tile0914 maskwall3 (fence)
sprite 1959 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1959 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1959 pitch 1 // tile0914 maskwall3 (fence)
sprite 1960 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1960 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1960 pitch 1 // tile0914 maskwall3 (fence)
sprite 1961 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1961 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1961 pitch 1 // tile0914 maskwall3 (fence)
sprite 1962 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1962 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1962 pitch 1 // tile0914 maskwall3 (fence)
sprite 1963 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1963 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1963 pitch 1 // tile0914 maskwall3 (fence)
sprite 1964 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1964 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1964 pitch 1 // tile0914 maskwall3 (fence)
sprite 1965 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1965 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1965 pitch 1 // tile0914 maskwall3 (fence)
sprite 1966 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1966 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1966 pitch 1 // tile0914 maskwall3 (fence)
sprite 1967 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1967 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1967 pitch 1 // tile0914 maskwall3 (fence)
sprite 1968 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1968 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1968 pitch 1 // tile0914 maskwall3 (fence)
sprite 1969 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1969 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1969 pitch 1 // tile0914 maskwall3 (fence)
sprite 1970 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1970 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1970 pitch 1 // tile0914 maskwall3 (fence)
sprite 1971 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1971 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1971 pitch 1 // tile0914 maskwall3 (fence)
sprite 1972 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1972 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1972 pitch 1 // tile0914 maskwall3 (fence)
sprite 1973 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1973 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1973 pitch 1 // tile0914 maskwall3 (fence)
sprite 1974 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1974 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1974 pitch 1 // tile0914 maskwall3 (fence)
sprite 1975 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1975 mdzoff 280000 // tile0914 maskwall3 (fence)
sprite 1975 pitch 1 // tile0914 maskwall3 (fence)
sprite 1976 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1976 mdzoff 160000 // tile0914 maskwall3 (fence)
sprite 1976 pitch 1 // tile0914 maskwall3 (fence)
sprite 3103 angoff -256 // tile0052 sixpack
sprite 36 angoff -512 // tile0041 batteryammo
sprite 2043 nomdanim // tile4561 (tile4560 robotdog2)
sprite 2043 angoff -512 // tile4561 (tile4560 robotdog2)
sprite 2045 angoff 768 // tile4560 robotdog2
sprite 2042 angoff 512 // tile4560 robotdog2
sprite 33 angoff 512 // tile0026 heavyhbomb
sprite 32 angoff 1024 // tile0049 shotgunammo
sprite 164 angoff -512 // tile4520 chestofgold
sprite 1176 angoff 0 // tile0060 accesscard yellow
sprite 19 angoff 1024 // tile0052 sixpack
sprite 3088 angoff -512 // tile0041 batteryammo
sprite 2709 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2709 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2709 pitch 1 // tile0914 maskwall3 (fence)
sprite 2710 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2710 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2710 pitch 1 // tile0914 maskwall3 (fence)
sprite 2711 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2711 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2711 pitch 1 // tile0914 maskwall3 (fence)
sprite 2712 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2712 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2712 pitch 1 // tile0914 maskwall3 (fence)
sprite 2713 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2713 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2713 pitch 1 // tile0914 maskwall3 (fence)
sprite 2714 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2714 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2714 pitch 1 // tile0914 maskwall3 (fence)
sprite 2715 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2715 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2715 pitch 1 // tile0914 maskwall3 (fence)
sprite 2716 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2716 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2716 pitch 1 // tile0914 maskwall3 (fence)
sprite 2717 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2717 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2717 pitch 1 // tile0914 maskwall3 (fence)
sprite 2718 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2718 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2718 pitch 1 // tile0914 maskwall3 (fence)
sprite 2719 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2719 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2719 pitch 1 // tile0914 maskwall3 (fence)
sprite 2720 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2720 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2720 pitch 1 // tile0914 maskwall3 (fence)
sprite 2721 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2721 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2721 pitch 1 // tile0914 maskwall3 (fence)
sprite 2722 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2722 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2722 pitch 1 // tile0914 maskwall3 (fence)
sprite 2723 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2723 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2723 pitch 1 // tile0914 maskwall3 (fence)
sprite 2724 angoff 1024 // tile0914 maskwall3 (fence)
sprite 2724 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 2724 pitch 1 // tile0914 maskwall3 (fence)
//
sprite 1831 mdzoff 270000 // tile0914 maskwall3 (fence)
sprite 1831 pitch -1 // tile0914 maskwall3 (fence)
sprite 1830 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1830 pitch -1 // tile0914 maskwall3 (fence)
sprite 1829 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1829 pitch -1 // tile0914 maskwall3 (fence)
sprite 1828 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1828 pitch -1 // tile0914 maskwall3 (fence)
sprite 1827 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1827 pitch -1 // tile0914 maskwall3 (fence)
sprite 1826 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1826 pitch -1 // tile0914 maskwall3 (fence)
sprite 1825 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1825 pitch -1 // tile0914 maskwall3 (fence)
sprite 1824 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1824 pitch -1 // tile0914 maskwall3 (fence)
sprite 1823 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1823 pitch -1 // tile0914 maskwall3 (fence)
sprite 1822 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1822 pitch -1 // tile0914 maskwall3 (fence)
sprite 1821 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1821 pitch -1 // tile0914 maskwall3 (fence)
sprite 1821 roll -1 // tile0914 maskwall3 (fence)
sprite 1820 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1820 pitch -1 // tile0914 maskwall3 (fence)
sprite 1820 roll 1 // tile0914 maskwall3 (fence)
sprite 1819 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1819 pitch -1 // tile0914 maskwall3 (fence)
sprite 1818 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1818 pitch -1 // tile0914 maskwall3 (fence)
sprite 1818 roll -1 // tile0914 maskwall3 (fence)
sprite 1817 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1817 pitch -1 // tile0914 maskwall3 (fence)
sprite 1817 roll 1 // tile0914 maskwall3 (fence)
sprite 1816 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1816 pitch -1 // tile0914 maskwall3 (fence)
sprite 1815 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1815 pitch -1 // tile0914 maskwall3 (fence)
sprite 1814 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1814 pitch -1 // tile0914 maskwall3 (fence)
sprite 1813 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1813 pitch -1 // tile0914 maskwall3 (fence)
sprite 1813 roll 1 // tile0914 maskwall3 (fence)
sprite 1812 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1812 pitch -1 // tile0914 maskwall3 (fence)
sprite 1812 roll -1 // tile0914 maskwall3 (fence)
sprite 3090 angoff -512 // tile0049 shotgunammo
sprite 3089 angoff -512 // tile0041 batteryammo
sprite 1268 mdxoff -2000 // tile0914 maskwall3 (fence)
sprite 1268 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1268 pitch -1 // tile0914 maskwall3 (fence)
sprite 1268 roll -1 // tile0914 maskwall3 (fence)
sprite 1267 mdxoff -500 // tile0914 maskwall3 (fence)
sprite 1267 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 1267 pitch -2 // tile0914 maskwall3 (fence)
sprite 1267 roll 3 // tile0914 maskwall3 (fence)
sprite 1266 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1266 pitch -1 // tile0914 maskwall3 (fence)
sprite 1265 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1265 pitch -1 // tile0914 maskwall3 (fence)
sprite 1264 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1264 pitch -1 // tile0914 maskwall3 (fence)
sprite 1263 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1263 pitch -1 // tile0914 maskwall3 (fence)
sprite 1262 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1262 pitch -1 // tile0914 maskwall3 (fence)
sprite 1261 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1261 pitch -1 // tile0914 maskwall3 (fence)
sprite 1260 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1260 pitch -1 // tile0914 maskwall3 (fence)
sprite 1259 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1259 pitch -1 // tile0914 maskwall3 (fence)
sprite 1258 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1258 pitch -1 // tile0914 maskwall3 (fence)
sprite 1257 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1257 pitch -1 // tile0914 maskwall3 (fence)
sprite 1256 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1256 pitch -1 // tile0914 maskwall3 (fence)
sprite 1255 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1255 pitch -1 // tile0914 maskwall3 (fence)
sprite 1254 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1254 pitch -1 // tile0914 maskwall3 (fence)
sprite 1253 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1253 pitch -1 // tile0914 maskwall3 (fence)
sprite 1252 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1252 pitch -1 // tile0914 maskwall3 (fence)
sprite 1251 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1251 pitch -1 // tile0914 maskwall3 (fence)
sprite 1250 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1250 pitch -1 // tile0914 maskwall3 (fence)
sprite 1249 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1249 pitch -1 // tile0914 maskwall3 (fence)
sprite 1248 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1248 pitch -1 // tile0914 maskwall3 (fence)
sprite 1247 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1247 pitch -1 // tile0914 maskwall3 (fence)
sprite 1246 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1246 pitch -1 // tile0914 maskwall3 (fence)
sprite 1245 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1245 pitch -1 // tile0914 maskwall3 (fence)
sprite 1244 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1244 pitch -1 // tile0914 maskwall3 (fence)
sprite 1243 mdzoff 400000 // tile0914 maskwall3 (fence)
sprite 1243 pitch -1 // tile0914 maskwall3 (fence)
sprite 1243 roll 1 // tile0914 maskwall3 (fence)
sprite 3092 angoff 256 // tile0052 sixpack
sprite 3091 angoff 256 // tile0052 sixpack
sprite 1242 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1242 pitch -1 // tile0914 maskwall3 (fence)
sprite 1242 roll -1 // tile0914 maskwall3 (fence)
sprite 1241 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1241 pitch -1 // tile0914 maskwall3 (fence)
sprite 1240 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1240 pitch -1 // tile0914 maskwall3 (fence)
sprite 1239 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1239 pitch -1 // tile0914 maskwall3 (fence)
sprite 1238 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 1238 pitch -1 // tile0914 maskwall3 (fence)
sprite 1238 roll 1 // tile0914 maskwall3 (fence)
sprite 1237 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 1237 pitch -2 // tile0914 maskwall3 (fence)
sprite 1237 roll -1 // tile0914 maskwall3 (fence)
sprite 1236 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1236 pitch -1 // tile0914 maskwall3 (fence)
sprite 1235 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1235 pitch -1 // tile0914 maskwall3 (fence)
sprite 1234 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1234 pitch -1 // tile0914 maskwall3 (fence)
sprite 1233 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1233 pitch -1 // tile0914 maskwall3 (fence)
sprite 1232 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1232 pitch -1 // tile0914 maskwall3 (fence)
sprite 1231 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1231 pitch -1 // tile0914 maskwall3 (fence)
sprite 1230 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1230 pitch -1 // tile0914 maskwall3 (fence)
sprite 1229 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1229 pitch -1 // tile0914 maskwall3 (fence)
sprite 1228 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1228 pitch -1 // tile0914 maskwall3 (fence)
sprite 1227 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1227 pitch -1 // tile0914 maskwall3 (fence)
sprite 1226 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1226 pitch -1 // tile0914 maskwall3 (fence)
sprite 1225 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1225 pitch -1 // tile0914 maskwall3 (fence)
sprite 1224 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1224 pitch -1 // tile0914 maskwall3 (fence)
sprite 1223 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1223 pitch -1 // tile0914 maskwall3 (fence)
sprite 1222 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1222 pitch -1 // tile0914 maskwall3 (fence)
sprite 1221 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1221 pitch -1 // tile0914 maskwall3 (fence)
sprite 1220 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1220 pitch -1 // tile0914 maskwall3 (fence)
sprite 1219 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1219 pitch -1 // tile0914 maskwall3 (fence)
sprite 1218 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1218 pitch -1 // tile0914 maskwall3 (fence)
sprite 1217 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1217 pitch -1 // tile0914 maskwall3 (fence)
sprite 1216 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1216 pitch -1 // tile0914 maskwall3 (fence)
sprite 1215 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1215 pitch -1 // tile0914 maskwall3 (fence)
sprite 1214 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1214 pitch -1 // tile0914 maskwall3 (fence)
sprite 1214 roll -1 // tile0914 maskwall3 (fence)
sprite 1213 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1213 pitch -1 // tile0914 maskwall3 (fence)
sprite 1213 roll 1 // tile0914 maskwall3 (fence)
sprite 1212 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 1212 pitch -2 // tile0914 maskwall3 (fence)
sprite 1212 roll -3 // tile0914 maskwall3 (fence)
sprite 1211 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1211 pitch -1 // tile0914 maskwall3 (fence)
sprite 1211 roll 1 // tile0914 maskwall3 (fence)
sprite 1210 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1210 pitch -1 // tile0914 maskwall3 (fence)
sprite 1209 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1209 pitch -1 // tile0914 maskwall3 (fence)
sprite 1208 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1208 pitch -1 // tile0914 maskwall3 (fence)
sprite 1207 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1207 pitch -1 // tile0914 maskwall3 (fence)
sprite 1206 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1206 pitch -1 // tile0914 maskwall3 (fence)
sprite 1205 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1205 pitch -1 // tile0914 maskwall3 (fence)
sprite 1204 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1204 pitch -1 // tile0914 maskwall3 (fence)
sprite 1203 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1203 pitch -1 // tile0914 maskwall3 (fence)
sprite 1202 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1202 pitch -1 // tile0914 maskwall3 (fence)
sprite 1201 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1201 pitch -1 // tile0914 maskwall3 (fence)
sprite 1200 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1200 pitch -1 // tile0914 maskwall3 (fence)
sprite 1199 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1199 pitch -1 // tile0914 maskwall3 (fence)
sprite 1198 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1198 pitch -1 // tile0914 maskwall3 (fence)
sprite 1197 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1197 pitch -1 // tile0914 maskwall3 (fence)
sprite 1196 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1196 pitch -1 // tile0914 maskwall3 (fence)
sprite 1195 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1195 pitch -1 // tile0914 maskwall3 (fence)
sprite 1194 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1194 pitch -1 // tile0914 maskwall3 (fence)
sprite 1193 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1193 pitch -1 // tile0914 maskwall3 (fence)
sprite 1192 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1192 pitch -1 // tile0914 maskwall3 (fence)
sprite 1191 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1191 pitch -1 // tile0914 maskwall3 (fence)
sprite 1190 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1190 pitch -1 // tile0914 maskwall3 (fence)
sprite 1189 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1189 pitch -1 // tile0914 maskwall3 (fence)
sprite 1188 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1188 pitch -1 // tile0914 maskwall3 (fence)
sprite 1188 roll 1 // tile0914 maskwall3 (fence)
sprite 1187 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1187 pitch -1 // tile0914 maskwall3 (fence)
sprite 1187 roll -1 // tile0914 maskwall3 (fence)
sprite 1186 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1186 pitch -1 // tile0914 maskwall3 (fence)
sprite 1185 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1185 pitch -1 // tile0914 maskwall3 (fence)
sprite 1184 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1184 pitch -1 // tile0914 maskwall3 (fence)
sprite 1183 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1183 pitch -1 // tile0914 maskwall3 (fence)
sprite 1182 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1182 pitch -1 // tile0914 maskwall3 (fence)
sprite 1181 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1181 pitch -1 // tile0914 maskwall3 (fence)
sprite 1180 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1180 pitch -1 // tile0914 maskwall3 (fence)
sprite 18 angoff 512 // tile0052 sixpack
sprite 3093 angoff 512 // tile0049 shotgunammo
sprite 3094 angoff 512 // tile0049 shotgunammo
sprite 3095 angoff 512 // tile0023 rpgsprite
sprite 13 angoff 1024 // tile0044 rpgammo
sprite 12 angoff 768 // tile0044 rpgammo
sprite 11 angoff 768 // tile0044 rpgammo
sprite 3110 angoff 768 // tile0044 rpgammo
sprite 10 angoff 512 // tile0054 shield
sprite 16 angoff 768 // tile0049 shotgunammo
sprite 15 angoff 512 // tile0049 shotgunammo
sprite 17 angoff 512 // tile0049 shotgunammo