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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : glb.map - "Galbadia" by MetHy (aka MetHunter), Steambull,
// Mikko Sandt, with the contribution of MRCK
//
// Map Date : 2012-09-13
// mapmd4 : 3707cd44daebaed46fdaa3e2b233868a
// Curr. HRP: r5.2.415
// Playthrough order
sprite 1886 angoff 512 // tile0053 firstaid
sprite 1885 mdzoff 300000 // tile0021 firstgunsprite
sprite 1885 pitch 1 // tile0021 firstgunsprite
sprite 1885 roll 1 // tile0021 firstgunsprite
sprite 2768 nomdanim // tile1032 (tile1031 glasspieces)
sprite 2770 nomdanim // tile1032 (tile1031 glasspieces)
sprite 2771 nomdanim // tile1032 (tile1031 glasspieces)
sprite 1905 angoff 512 // tile0021 firstgunsprite
sprite 1905 mdzoff 1000000 // tile0021 firstgunsprite
sprite 1905 roll 1 // tile0021 firstgunsprite
sprite 1775 angoff 768 // tile0060 accesscard blue
sprite 1705 nomdanim // tile0974 oceansprite4
sprite 1706 nomdanim // tile0974 oceansprite4
//sprite 2877 roll 256 // tile4395 texture flip ???
//sprite 2877 mdzoff 1000000 // tile4395 texture flip ???
sprite 1724 angoff -512 // tile0557 chair2
sprite 1776 angoff 1260 // tile0060 accesscard red
sprite 1750 angoff -512 // tile0680 chair3 (near red key)
sprite 23 angoff 512 // tile0680 chair3
sprite 1724 angoff -768 // tile0680 chair3
sprite 41 notmd // tile1333 (tile1312 fem1 stripper)
sprite 40 notmd // tile1967 (tile1960 recon)
sprite 39 notmd // tile4408 (tile4407 robotmouse)
sprite 42 notmd // tile1460 (tile1405 duke)
sprite 1907 mdzoff 1000000 // tile0029 devistatorsprite
sprite 1907 roll 1 // tile0029 devistatorsprite
sprite 1021 angoff 512 // tile0905 (tile0904 woodenhorse)
sprite 1022 angoff 512 // tile0905 (tile0904 woodenhorse)
sprite 1023 angoff 512 // tile0906 (tile0904 woodenhorse)
sprite 869 notmd // tile1430 (tile1405 duke)
sprite 518 nomdanim // tile1425 (tile1405 duke)
sprite 518 mdzoff -500000 // tile1425 (tile1405 duke)
sprite 518 pitch 1 // tile1425 (tile1405 duke)
sprite 517 mdzoff -300000 // tile1446 (tile1405 duke)
sprite 517 pitch 1 // tile1446 (tile1405 duke)
sprite 468 notmd // tile1275 (newspaper)
sprite 1783 angoff 1024 // tile0060 accesscard yellow
sprite 546 nomdanim // tile1430 (tile1405 duke)
sprite 547 nomdanim // tile1430 (tile1405 duke)
sprite 548 nomdanim // tile1430 (tile1405 duke)
sprite 540 nomdanim // tile1439 (tile1405 duke)
sprite 539 nomdanim // tile1430 (tile1405 duke)
sprite 537 nomdanim // tile1430 (tile1405 duke)
sprite 536 nomdanim // tile1430 (tile1405 duke)
sprite 1943 angoff 512 // tile0054 shield
sprite 2406 angoff 1536 // tile0041 batteryammo
sprite 1831 mdzoff -1200000 // tile1840 (1820 octabrain)
sprite 1831 pitch 1 // tile1840 (1820 octabrain)
sprite 1832 mdzoff -1200000 // tile1835 (1820 octabrain)
sprite 1832 pitch 10 // tile1835 (1820 octabrain)
sprite 1833 mdzoff -1200000 // tile1840 (1820 octabrain)
sprite 1833 pitch 1 // tile1840 (1820 octabrain)
sprite 1180 notmd // tile0904 woodenhorse
sprite 1181 notmd // tile0904 woodenhorse
sprite 1182 notmd // tile0904 woodenhorse
//sprite 1295 nomdanim // tile2140 (tile2120 lizman)
//sprite 1296 nomdanim // tile2140 (tile2120 lizman)
sprite 1297 nomd2anim // tile2126 (tile2120 lizman)
sprite 1298 nomd3anim // tile2126 (tile2120 lizman)
sprite 2021 angoff 256 // tile0060 accesscard yellow
sprite 2517 angoff 512 // tile0556 chair1
sprite 2518 angoff 512 // tile0556 chair1
sprite 2597 roll 256 // tile2962 texture flip ??
sprite 2598 pitch 256 // tile2944 texture flip ??
//sprite 2557 angoff 1024 // tile0556 chair1
sprite 2523 angoff 512 // tile0556 chair1
sprite 2525 angoff 1024 // tile0557 chair2
sprite 3034 angoff 768 // tile1353 spacemarine
sprite 2119 nomdanim // tile2640 (tile2630 boss1 battlelord)
sprite 2120 nomdanim // tile2640 (tile2630 boss1 battlelord)
sprite 2368 angoff 512 // tile0556 chair1
sprite 2369 angoff 512 // tile0556 chair1