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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : r3mix.map - "We Store Your Crap Remix"
// Author   : Kevin 'Kef_Nukem' Cools & Geoffrey van Dijk
// Map Date : 2007-08-14 (Duke Nukem: Weapon of Mass Destruction)
// mapmd4   : f41d3c614c0084bc60931fc63441726e
// Curr. HRP: r5.3.591

//         <-> r3mix.mhk

sprite  1081 angoff     256        // tile0021 firstgunsprite
sprite  1082 angoff     512        // tile0052 sixpack
sprite  1097 angoff     512        // tile0049 shotgunammo
sprite  1097 mdzoff     100000     // tile0049 shotgunammo
sprite  1097 pitch     -1          // tile0049 shotgunammo
sprite  1097 roll       3          // tile0049 shotgunammo
sprite  1152 mdzoff     500000     // tile0060 accesscard blue
sprite  1152 roll      -1          // tile0060 accesscard blue
sprite  1165 angoff     512        // tile0052 sixpack
sprite  1272 angoff     0          // tile0060 accesscard yellow
sprite   521 angoff     1024       // tile0051 cola
sprite   470 angoff    -768        // tile0049 shotgunammo
sprite   499 angoff     512        // tile4454 deskphone
sprite   168 mdzoff     700000     // tile0559 brokenchair
sprite   168 pitch      1          // tile0559 brokenchair
sprite   608 angoff     512        // tile4454 deskphone
sprite   473 angoff     512        // tile0060 accesscard red
sprite    42 angoff    -512        // tile0049 shotgunammo
sprite    42 mdzoff     100000     // tile0049 shotgunammo
sprite    42 roll       1          // tile0049 shotgunammo
sprite    41 angoff    -512        // tile0049 shotgunammo
sprite    41 mdzoff     100000     // tile0049 shotgunammo
sprite    41 roll       1          // tile0049 shotgunammo
sprite  1281 angoff     256        // tile1247 seenine
sprite  1282 angoff    -512        // tile1247 seenine
sprite   112 angoff     0          // tile0060 accesscard blue
sprite    59 angoff     1024       // tile0040 ammo
sprite    57 angoff     512        // tile0040 ammo
sprite    46 angoff    -512        // tile0049 shotgunammo
sprite  1370 angoff     512        // tile0023 rpgsprite
sprite  1370 mdzoff     400000     // tile0023 rpgsprite
sprite  1370 pitch      1          // tile0023 rpgsprite
sprite  1371 angoff     512        // tile0044 rpgammo
sprite  1371 mdzoff     700000     // tile0044 rpgammo
sprite  1371 pitch      1          // tile0044 rpgammo
//sprite   595 notmd                 // tile0164 dipswitch2
sprite   595 mdxoff     20000      // tile0164 dipswitch2
sprite   595 pitch     -1          // tile0164 dipswitch2
sprite  1312 angoff     512        // tile0054 shield