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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Secret Base
// Author : Cedric 'Zaxtor Znort' Lutes
// Filename : SECRET_B.MAP
// mapmd4 : dce3d12cc62ccad8a81c7c4bcb5f7603 // 2003-10-05
// <-> SECRET_B-amctc2.mhk
// Curr. HRP: r5.4.722
sprite 1773 angoff 256 // tile0669 vacuum
sprite 1772 angoff 1024 // tile1159 bottle12
sprite 1783 angoff 1024 // tile1079 oozfilter
sprite 1795 angoff 512 // tile0956 bottle3
sprite 1796 angoff 256 // tile0956 bottle3
sprite 1800 pitch -1 // tile0951 box
sprite 1800 mdxoff 10000 // tile0951 box
sprite 1799 angoff 1024 // tile1358 fetus
sprite 1830 angoff 896 // tile1238 explodingbarrel
sprite 1835 angoff 640 // tile0971 oceansprite1
sprite 1832 angoff -896 // tile0971 oceansprite1
sprite 1831 angoff 896 // tile0971 oceansprite1
sprite 1824 angoff -512 // tile1358 fetus
sprite 1826 angoff 1024 // tile1358 fetus
sprite 1871 angoff -512 // tile0047 hbombammo
sprite 1385 angoff 1024 // tile0028 shotgunsprite
sprite 1948 pitch -1 // tile0544 (iron bar)
sprite 1948 mdzoff 80000 // tile0544 (iron bar)
sprite 1966 pitch -1 // tile0544 (iron bar)
sprite 1966 mdzoff 80000 // tile0544 (iron bar)
sprite 1982 pitch -1 // tile0544 (iron bar)
sprite 1982 mdzoff 80000 // tile0544 (iron bar)
sprite 1952 pitch -1 // tile0544 (iron bar)
sprite 1952 mdzoff 80000 // tile0544 (iron bar)
sprite 1953 pitch -1 // tile0544 (iron bar)
sprite 1953 mdzoff 80000 // tile0544 (iron bar)
sprite 1977 pitch -1 // tile0544 (iron bar)
sprite 1977 mdzoff 80000 // tile0544 (iron bar)
sprite 1941 pitch -1 // tile0544 (iron bar)
sprite 1941 mdzoff 80000 // tile0544 (iron bar)
sprite 1959 pitch -1 // tile0544 (iron bar)
sprite 1959 mdzoff 80000 // tile0544 (iron bar)
sprite 1974 pitch -1 // tile0544 (iron bar)
sprite 1974 mdzoff 80000 // tile0544 (iron bar)
sprite 1935 pitch -1 // tile0544 (iron bar)
sprite 1935 mdzoff 80000 // tile0544 (iron bar)
sprite 1943 pitch -1 // tile0544 (iron bar)
sprite 1943 mdzoff 80000 // tile0544 (iron bar)
sprite 1968 pitch -1 // tile0544 (iron bar)
sprite 1968 mdzoff 80000 // tile0544 (iron bar)
sprite 1403 pitch -1 // tile4458 gumballmachine
sprite 1403 mdzoff 100000 // tile4458 gumballmachine
sprite 1892 pitch -1 // tile0544 (iron bar)
sprite 1892 mdzoff 80000 // tile0544 (iron bar)
sprite 1906 pitch -1 // tile0544 (iron bar)
sprite 1906 mdzoff 80000 // tile0544 (iron bar)
sprite 1921 pitch -1 // tile0544 (iron bar)
sprite 1921 mdzoff 80000 // tile0544 (iron bar)
sprite 1916 pitch -1 // tile0544 (iron bar)
sprite 1916 mdzoff 80000 // tile0544 (iron bar)
sprite 1923 pitch -1 // tile0544 (iron bar)
sprite 1923 mdzoff 80000 // tile0544 (iron bar)
sprite 1925 pitch -1 // tile0544 (iron bar)
sprite 1925 mdzoff 80000 // tile0544 (iron bar)
sprite 1886 pitch -1 // tile0544 (iron bar)
sprite 1886 mdzoff 80000 // tile0544 (iron bar)
sprite 1899 pitch -1 // tile0544 (iron bar)
sprite 1899 mdzoff 80000 // tile0544 (iron bar)
sprite 1913 pitch -1 // tile0544 (iron bar)
sprite 1913 mdzoff 80000 // tile0544 (iron bar)
sprite 1880 pitch -1 // tile0544 (iron bar)
sprite 1880 mdzoff 80000 // tile0544 (iron bar)
sprite 1893 pitch -1 // tile0544 (iron bar)
sprite 1893 mdzoff 80000 // tile0544 (iron bar)
sprite 1907 pitch -1 // tile0544 (iron bar)
sprite 1907 mdzoff 80000 // tile0544 (iron bar)
sprite 1405 angoff 256 // tile4495 wetfloor
sprite 1407 angoff -384 // tile4495 wetfloor
sprite 1400 angoff 1024 // tile4496 broom
sprite 1400 pitch -1 // tile4496 broom
sprite 1400 roll -2 // tile4496 broom
sprite 1400 mdzoff 100000 // tile4496 broom
sprite 2361 angoff 128 // tile0616 pipe2
sprite 2362 angoff -640 // tile0616 pipe2
sprite 2363 angoff 640 // tile0616 pipe2
sprite 2373 angoff 512 // tile0041 batteryammo
sprite 2373 pitch -1 // tile0041 batteryammo
sprite 2373 roll 1 // tile0041 batteryammo
sprite 2373 mdzoff 400000 // tile0041 batteryammo
sprite 2374 angoff 512 // tile0041 batteryammo
sprite 2374 pitch -1 // tile0041 batteryammo
sprite 2374 roll 1 // tile0041 batteryammo
sprite 2374 mdzoff 400000 // tile0041 batteryammo
sprite 2372 angoff 1024 // tile0022 chaingunsprite
sprite 2369 angoff 1024 // tile0054 shield
sprite 2370 angoff 1024 // tile0052 sixpack
sprite 2371 angoff 1024 // tile0049 shotgunammo
sprite 2367 pitch -1 // tile0029 devistatorsprite
sprite 2367 mdzoff 500000 // tile0029 devistatorsprite
sprite 2375 pitch 1 // tile0041 batteryammo
sprite 2375 mdzoff 500000 // tile0041 batteryammo
sprite 2366 angoff -384 // tile0994 pipe5
sprite 2360 angoff 384 // tile0616 pipe2
sprite 2365 angoff -640 // tile0616 pipe2
sprite 2364 angoff 384 // tile0616 pipe2
sprite 2481 angoff 1024 // tile0028 shotgunsprite
sprite 2479 angoff 640 // tile0616 pipe2
sprite 2480 pitch -1 // tile0054 shield
sprite 2480 mdzoff 100000 // tile0054 shield
sprite 2507 angoff -640 // tile0996 pipe4
sprite 338 angoff 1024 // tile0049 shotgunammo
sprite 338 roll 1 // tile0049 shotgunammo
sprite 338 mdzoff 665000 // tile0049 shotgunammo
// mhk diff sync 1
sprite 339 angoff 1024 // tile0049 shotgunammo
sprite 339 roll -1 // tile0049 shotgunammo
sprite 339 mdzoff 665000 // tile0049 shotgunammo
sprite 340 angoff 1024 // tile0049 shotgunammo
// mhk diff sync 2
sprite 341 angoff 1024 // tile0049 shotgunammo
sprite 341 roll -2 // tile0049 shotgunammo
sprite 341 mdzoff 665000 // tile0049 shotgunammo
sprite 342 angoff 1024 // tile0049 shotgunammo
sprite 342 roll -1 // tile0049 shotgunammo
sprite 342 mdzoff 665000 // tile0049 shotgunammo
sprite 135 angoff 512 // tile0049 shotgunammo
sprite 135 roll -256 // tile0049 shotgunammo
sprite 159 angoff 1024 // tile1166 bottle19
sprite 160 angoff -640 // tile4580 canwithsomething2
sprite 164 angoff -384 // tile4582 canwithsomething4
sprite 165 angoff 1024 // tile4582 canwithsomething4
sprite 161 angoff 1024 // tile4580 canwithsomething2
sprite 168 angoff 768 // tile1232 canwithsomething
sprite 173 angoff -384 // tile1238 explodingbarrel
sprite 171 angoff -128 // tile1232 canwithsomething
sprite 169 angoff 384 // tile1232 canwithsomething
sprite 166 angoff 896 // tile4582 canwithsomething4
sprite 2888 notmd // tile0913 maskwall2 (fence)
sprite 2887 notmd // tile0913 maskwall2 (fence)
sprite 2890 notmd // tile0913 maskwall2 (fence)
sprite 2889 notmd // tile0913 maskwall2 (fence)
sprite 2892 notmd // tile0913 maskwall2 (fence)
sprite 2891 notmd // tile0913 maskwall2 (fence)
sprite 149 angoff 512 // tile0040 ammo
sprite 150 angoff 512 // tile0040 ammo
sprite 156 roll -1 // tile0049 shotgunammo
sprite 156 mdzoff 700000 // tile0049 shotgunammo
sprite 157 roll -1 // tile0049 shotgunammo
sprite 157 mdzoff 700000 // tile0049 shotgunammo
sprite 153 angoff -512 // tile0049 shotgunammo
sprite 152 angoff 512 // tile0052 sixpack
sprite 158 angoff 1024 // tile0060 accesscard [blue]
sprite 2524 angoff -512 // tile0049 shotgunammo
sprite 2524 roll -1 // tile0049 shotgunammo
sprite 2524 mdzoff 50000 // tile0049 shotgunammo
sprite 2525 angoff -512 // tile0049 shotgunammo
sprite 2525 roll 1 // tile0049 shotgunammo
sprite 2525 mdzoff 50000 // tile0049 shotgunammo
sprite 2526 angoff -512 // tile0049 shotgunammo
sprite 2526 roll 1 // tile0049 shotgunammo
sprite 2526 mdzoff 50000 // tile0049 shotgunammo
sprite 2527 angoff -512 // tile0049 shotgunammo
sprite 2527 roll -1 // tile0049 shotgunammo
sprite 2527 mdzoff 50000 // tile0049 shotgunammo
sprite 2619 angoff 768 // tile0026 heavyhbomb
sprite 2528 angoff -768 // tile1238 explodingbarrel
sprite 2529 angoff 512 // tile1238 explodingbarrel
sprite 2349 angoff 1024 // tile1227 nukebarrel
sprite 2349 pitch -4 // tile1227 nukebarrel
sprite 2349 roll -1 // tile1227 nukebarrel
sprite 2349 mdzoff 100000 // tile1227 nukebarrel
sprite 2340 angoff 1024 // tile1228 nukebarreldented
sprite 2340 pitch -4 // tile1228 nukebarreldented
sprite 2340 roll 1 // tile1228 nukebarreldented
sprite 2340 mdzoff 100000 // tile1228 nukebarreldented
sprite 2348 angoff 512 // tile1229 nukebarrelleaked
sprite 2348 pitch -1 // tile1229 nukebarrelleaked
sprite 2348 roll 2 // tile1229 nukebarrelleaked
sprite 2348 mdzoff 100000 // tile1229 nukebarrelleaked
sprite 2341 angoff -512 // tile1228 nukebarreldented
sprite 2341 pitch -1 // tile1228 nukebarreldented
sprite 2341 roll -2 // tile1228 nukebarreldented
sprite 2341 mdzoff 100000 // tile1228 nukebarreldented
sprite 2347 angoff 512 // tile1227 nukebarrel
sprite 2347 pitch -1 // tile1227 nukebarrel
sprite 2347 mdzoff 100000 // tile1227 nukebarrel
sprite 2342 angoff -512 // tile1227 nukebarrel
sprite 2342 pitch -1 // tile1227 nukebarrel
sprite 2342 mdzoff 100000 // tile1227 nukebarrel
sprite 2346 angoff 512 // tile1227 nukebarrel
sprite 2346 pitch -1 // tile1227 nukebarrel
sprite 2346 roll -2 // tile1227 nukebarrel
sprite 2346 mdzoff 100000 // tile1227 nukebarrel
sprite 2343 angoff -512 // tile1227 nukebarrel
sprite 2343 pitch -1 // tile1227 nukebarrel
sprite 2343 roll 2 // tile1227 nukebarrel
sprite 2343 mdzoff 100000 // tile1227 nukebarrel
sprite 2345 pitch -4 // tile1227 nukebarrel
sprite 2345 roll 1 // tile1227 nukebarrel
sprite 2345 mdzoff 100000 // tile1227 nukebarrel
sprite 2344 pitch -4 // tile1227 nukebarrel
sprite 2344 roll -1 // tile1227 nukebarrel
sprite 2344 mdzoff 100000 // tile1227 nukebarrel
sprite 2355 angoff 512 // tile1229 nukebarrelleaked
sprite 2352 angoff 1024 // tile1227 nukebarrel
sprite 2351 angoff 341 // tile1228 nukebarreldented
sprite 2350 angoff -341 // tile1227 nukebarrel
sprite 2354 angoff 512 // tile1228 nukebarreldented
sprite 2356 angoff -768 // tile1229 nukebarrelleaked
sprite 50 angoff 512 // tile0994 pipe5
sprite 49 angoff -640 // tile0994 pipe5
sprite 22 angoff 128 // tile0616 pipe2
sprite 2748 pitch 1 // tile0616 pipe2
sprite 2748 mdxoff -5000 // tile0616 pipe2
sprite 2748 mdzoff 650000 // tile0616 pipe2
sprite 2747 pitch 1 // tile0616 pipe2
sprite 2747 mdxoff -5000 // tile0616 pipe2
sprite 2747 mdzoff 650000 // tile0616 pipe2
sprite 2749 pitch 1 // tile0616 pipe2
sprite 2749 mdxoff -5000 // tile0616 pipe2
sprite 2749 mdzoff 650000 // tile0616 pipe2
sprite 2750 pitch 1 // tile0616 pipe2
sprite 2750 mdxoff -5000 // tile0616 pipe2
sprite 2750 mdzoff 650000 // tile0616 pipe2
sprite 2746 pitch 1 // tile0616 pipe2
sprite 2746 mdxoff -5000 // tile0616 pipe2
sprite 2746 mdzoff 650000 // tile0616 pipe2
sprite 2751 pitch 1 // tile0616 pipe2
sprite 2751 mdxoff -5000 // tile0616 pipe2
sprite 2751 mdzoff 650000 // tile0616 pipe2
sprite 2752 angoff -512 // tile0049 shotgunammo
sprite 3339 angoff 1024 // tile0049 shotgunammo
sprite 3338 angoff 512 // tile0049 shotgunammo
sprite 3337 angoff 1024 // tile0049 shotgunammo
sprite 3345 angoff 768 // tile1228 nukebarreldented
sprite 3346 angoff 0 // tile0060 accesscard [blue]
sprite 2120 angoff 896 // tile0616 pipe2
sprite 638 angoff 512 // tile0996 pipe4
sprite 638 pitch -1 // tile0996 pipe4
sprite 638 mdzoff 500000 // tile0996 pipe4