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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : A.DREAM2.MAP - "A.dream 2" by Zykov Eddy
// Map Date : 2009-01-12
// mapmd4 : cb6816a7259ef73012a623b8fd3944f6
// Curr. HRP: r5.2.509
sprite 1265 angoff 640 // tile0060 accesscard yellow
sprite 1265 mdzoff 500000 // tile0060 accesscard yellow
sprite 1265 roll 1 // tile0060 accesscard yellow
sprite 1266 angoff 192 // tile0021 firstgunsprite (a.dream shotgun)
sprite 1266 mdzoff 700000 // tile0021 firstgunsprite (a.dream shotgun)
sprite 1266 pitch -1 // tile0021 firstgunsprite (a.dream shotgun)
sprite 1267 angoff 512 // tile0040 ammo (a.dream shotgun ammo)
sprite 1267 mdzoff 700000 // tile0040 ammo (a.dream shotgun ammo)
sprite 1267 pitch 1 // tile0040 ammo (a.dream shotgun ammo)
sprite 2266 angoff 512 // tile0040 ammo (a.dream shotgun ammo)
sprite 2266 mdzoff 700000 // tile0040 ammo (a.dream shotgun ammo)
sprite 2266 pitch -1 // tile0040 ammo (a.dream shotgun ammo)
sprite 1287 angoff 640 // tile0040 ammo (a.dream shotgun ammo)
sprite 1288 angoff 384 // tile0051 cola
sprite 570 notmd // tile4386 (power line)
sprite 568 mdxoff 70000 // tile0979 hanglight
sprite 568 pitch -1 // tile0979 hanglight
sprite 567 notmd // tile4386 (power line)
sprite 565 mdxoff 70000 // tile0979 hanglight
sprite 565 pitch -1 // tile0979 hanglight
sprite 539 notmd // tile4386 (power line)
sprite 563 mdxoff 70000 // tile0979 hanglight
sprite 563 pitch -1 // tile0979 hanglight
sprite 562 notmd // tile4386 (power line)
sprite 560 mdxoff 70000 // tile0979 hanglight
sprite 560 pitch -1 // tile0979 hanglight
sprite 559 notmd // tile4386 (power line)
sprite 557 mdxoff 70000 // tile0979 hanglight
sprite 557 pitch -1 // tile0979 hanglight
sprite 573 notmd // tile4386 (power line)
sprite 571 mdxoff 70000 // tile0979 hanglight
sprite 571 pitch -1 // tile0979 hanglight
sprite 542 notmd // tile4386 (power line)
sprite 574 mdxoff 70000 // tile0979 hanglight
sprite 574 pitch -1 // tile0979 hanglight
sprite 605 notmd // tile4386 (power line)
sprite 576 mdxoff 70000 // tile0979 hanglight
sprite 576 pitch -1 // tile0979 hanglight
sprite 609 notmd // tile4386 (power line)
sprite 578 mdxoff 70000 // tile0979 hanglight
sprite 578 pitch -1 // tile0979 hanglight
sprite 544 notmd // tile4386 (power line)
sprite 580 mdxoff 70000 // tile0979 hanglight
sprite 580 pitch -1 // tile0979 hanglight
sprite 545 notmd // tile4386 (power line)
sprite 582 mdxoff 70000 // tile0979 hanglight
sprite 582 pitch -1 // tile0979 hanglight
sprite 547 notmd // tile4386 (power line)
sprite 584 mdxoff 70000 // tile0979 hanglight
sprite 584 pitch -1 // tile0979 hanglight
sprite 549 notmd // tile4386 (power line)
sprite 586 mdxoff 70000 // tile0979 hanglight
sprite 586 pitch -1 // tile0979 hanglight
sprite 551 notmd // tile4386 (power line)
sprite 588 mdxoff 70000 // tile0979 hanglight
sprite 588 pitch -1 // tile0979 hanglight
sprite 621 notmd // tile4386 (power line)
sprite 590 mdxoff 70000 // tile0979 hanglight
sprite 590 pitch -1 // tile0979 hanglight
sprite 660 notmd // tile4386 (power line)
sprite 1292 angoff -640 // tile0040 ammo (a.dream shotgun ammo)
sprite 1293 angoff 1024 // tile0051 cola
sprite 1293 mdzoff 500000 // tile0051 cola
sprite 1293 roll -1 // tile0051 cola
sprite 1283 angoff 512 // tile0051 cola
sprite 1283 mdzoff 500000 // tile0051 cola
sprite 1283 pitch -1 // tile0051 cola
sprite 1284 angoff 512 // tile0051 cola
sprite 1284 mdzoff 500000 // tile0051 cola
sprite 1284 pitch -1 // tile0051 cola
sprite 1294 angoff -320 // tile0040 ammo (a.dream shotgun ammo)
sprite 1294 roll -128 // tile0040 ammo (a.dream shotgun ammo)
sprite 1295 angoff 192 // tile0051 cola
sprite 1286 angoff 512 // tile0040 ammo (a.dream shotgun ammo)
sprite 1285 angoff 512 // tile0051 cola
sprite 644 angoff 128 // tile0026 heavyhbomb
sprite 645 angoff 640 // tile4419 (openbomb)
sprite 669 angoff -512 // tile0060 accesscard blue
sprite 1129 angoff -128 // tile0060 accesscard red
sprite 1303 angoff 256 // tile0040 ammo (a.dream shotgun ammo)
sprite 172 angoff 512 // tile4370 desklamp
sprite 74 angoff -640 // tile4438 coffeemug
sprite 145 notmd // tile0164 dipswitch2
sprite 1305 angoff 1024 // tile0040 ammo (a.dream shotgun ammo)
sprite 1011 angoff 768 // tile1160 bottle13 (Jack Daniels)
sprite 1316 angoff 1024 // tile0040 ammo (a.dream shotgun ammo)
sprite 1316 mdzoff 2700000 // tile0040 ammo (a.dream shotgun ammo)
sprite 1316 mdxoff -215000 // tile0040 ammo (a.dream shotgun ammo)
sprite 1316 pitch -1 // tile0040 ammo (a.dream shotgun ammo)
sprite 1314 angoff 1024 // tile0051 cola
sprite 1315 angoff 1024 // tile0051 cola
sprite 1313 angoff -768 // tile0040 ammo (a.dream shotgun ammo)
sprite 1313 mdzoff 100000 // tile0040 ammo (a.dream shotgun ammo)
sprite 1313 pitch 1 // tile0040 ammo (a.dream shotgun ammo)
sprite 1313 roll 1 // tile0040 ammo (a.dream shotgun ammo)
sprite 365 angoff 384 // tile0956 bottle3
sprite 1101 angoff -256 // tile0956 bottle3
sprite 1094 angoff -512 // tile0026 heavyhbomb
sprite 1918 angoff -512 // tile0060 accesscard blue
sprite 1982 angoff -640 // tile0040 ammo (a.dream shotgun ammo)
sprite 1977 angoff -384 // tile0051 cola
sprite 2265 angoff 512 // tile0051 cola
sprite 2053 angoff 1024 // tile0040 ammo (a.dream shotgun ammo)
sprite 2053 mdzoff 500000 // tile0040 ammo (a.dream shotgun ammo)
sprite 2053 roll -1 // tile0040 ammo (a.dream shotgun ammo)
sprite 2114 angoff 512 // tile0060 accesscard red
sprite 2138 mdzoff 300000 // tile0040 ammo (a.dream shotgun ammo)
sprite 2138 roll 1 // tile0040 ammo (a.dream shotgun ammo)
sprite 2139 mdzoff 500000 // tile0051 cola
sprite 2139 pitch -1 // tile0051 cola
//sprite 2136 angoff -256 // tile0059 heatsensor (a.dream flashlight)
sprite 2272 angoff -256 // tile0051 cola
sprite 2270 angoff 512 // tile0051 cola
//sprite 2188 angoff 768 // tile0059 heatsensor (a.dream flashlight)
sprite 2271 angoff 512 // tile0051 cola
sprite 2219 nomdanim // tile2125 (tile2120 lizman)
sprite 2219 mdxoff 5000 // tile2125 (tile2120 lizman)
sprite 2219 pitch 1 // tile2125 (tile2120 lizman)
sprite 2202 mdxoff 40000 // tile0958 (lights)
sprite 2202 pitch 1 // tile0958 (lights)