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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : A.dream Trilogy 2
// Author   : Zykov Eddy
// Filename : A.DR2.MAP
// mapmd4   : 4781f1be6e3456df206dd850782451ae // 2011-02-07

//         <-> A.DREAM2.mhk

// Curr. HRP: r5.4.722

sprite   930 angoff     512        // tile0060 accesscard yellow
sprite   930 pitch      1          // tile0060 accesscard yellow
sprite   930 mdzoff     500000     // tile0060 accesscard yellow











sprite   428 notmd                 // tile4386 (power line)


sprite   425 notmd                 // tile4386 (power line)


sprite   398 notmd                 // tile4386 (power line)


sprite   420 notmd                 // tile4386 (power line)
sprite  3449 notmd                 // tile4386 (power line)
sprite  3450 notmd                 // tile4386 (power line)
sprite  3451 notmd                 // tile4386 (power line)
// mhk diff sync 1
sprite   417 notmd                 // tile4386 (power line)


sprite   431 notmd                 // tile4386 (power line)


sprite   401 notmd                 // tile4386 (power line)
sprite  2033 notmd                 // tile4386 (power line)
sprite  1020 notmd                 // tile4386 (power line)
sprite  1821 notmd                 // tile4386 (power line)
// mhk diff sync 2
sprite   461 notmd                 // tile4386 (power line)


sprite   465 notmd                 // tile4386 (power line)


sprite   403 notmd                 // tile4386 (power line)


sprite   404 notmd                 // tile4386 (power line)


sprite   406 notmd                 // tile4386 (power line)


sprite   408 notmd                 // tile4386 (power line)


sprite   409 notmd                 // tile4386 (power line)


sprite   477 notmd                 // tile4386 (power line)


















sprite   501 angoff     640        // tile4419 (openbomb)
sprite   500 angoff     128        // tile0026 heavyhbomb
sprite   520 angoff    -512        // tile0060 accesscard blue
sprite     1 angoff     1024       // tile4369 (emergency light)
sprite   840 angoff    -128        // tile0060 accesscard red

sprite   160 angoff     512        // tile4370 desklamp
sprite    69 angoff    -640        // tile4438 coffeemug
sprite   140 notmd                 // tile0164 dipswitch2
sprite   787 angoff     768        // tile1160 bottle13











sprite  2525 angoff    -512        // tile4587 (pipe)
sprite  2526 angoff    -512        // tile4587 (pipe)
sprite  2527 angoff     512        // tile4586 (pipe)
sprite   306 angoff     384        // tile0956 bottle3
sprite  2892 pitch     -1          // tile0574 (tile0670 (faucet))
sprite  2892 roll       2          // tile0574 (tile0670 (faucet))
sprite  2892 mdzoff     50000      // tile0574 (tile0670 (faucet))


sprite  1464 angoff    -256        // tile1232 canwithsomething
sprite  1465 angoff     1024       // tile1232 canwithsomething
sprite  1463 angoff     256        // tile1232 canwithsomething


sprite  2690 angoff    -512        // tile0026 heavyhbomb




sprite  2576 angoff     256        // tile0060 accesscard red
















// mhk diff sync 3
sprite  1532 pitch     -2          // tile0574 (tile0670 (faucet))
sprite  1532 roll       4          // tile0574 (tile0670 (faucet))
sprite  1532 mdzoff     50000      // tile0574 (tile0670 (faucet))
sprite  1535 roll       6          // tile0574 (tile0670 (faucet))
sprite  1535 mdzoff     50000      // tile0574 (tile0670 (faucet))
sprite  2587 angoff     896        // tile0060 accesscard blue
sprite   934 angoff     1024       // tile0051 cola
sprite  3063 angoff    -768        // tile0956 bottle3
sprite  2150 pitch      1          // tile4367 hatrack
sprite  2150 mdzoff     300000     // tile4367 hatrack
sprite  2157 angoff    -512        // tile4587 (pipe)
sprite  2156 angoff     512        // tile4586 (pipe)
sprite  2155 angoff     512        // tile4586 (pipe)
sprite  2153 angoff     1024       // tile4496 broom
sprite  2153 pitch     -1          // tile4496 broom
sprite  2153 mdzoff     300000     // tile4496 broom
sprite  2516 angoff    -512        // tile4586 (pipe)
sprite  2515 angoff     512        // tile4587 (pipe)
sprite  2642 angoff     512        // tile0956 bottle3
sprite  2654 angoff    -128        // tile0956 bottle3
sprite  2644 angoff     768        // tile0956 bottle3
sprite  2614 angoff     1024       // tile0956 bottle3
sprite  2647 angoff     512        // tile1014 bottle8