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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : A.dream 2
// Author   : Zykov Eddy
// Filename : A.DREAM2.MAP
// mapmd4   : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12

//         <-> A.DR2.mhk

// Curr. HRP: r5.4.722

sprite  1265 angoff     640        // tile0060 accesscard yellow
sprite  1265 roll       1          // tile0060 accesscard yellow
sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
sprite  1266 angoff     192        // tile0021 firstgunsprite (a.dream shotgun)
sprite  1266 pitch     -1          // tile0021 firstgunsprite (a.dream shotgun)
sprite  1266 mdzoff     700000     // tile0021 firstgunsprite (a.dream shotgun)
sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
sprite  1267 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
sprite  1267 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
sprite  2266 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
sprite  1288 angoff     384        // tile0051 cola
sprite   570 notmd                 // tile4386 (power line)
sprite   568 pitch     -1          // tile0979 hanglight
sprite   568 mdxoff     70000      // tile0979 hanglight
sprite   567 notmd                 // tile4386 (power line)
sprite   565 pitch     -1          // tile0979 hanglight
sprite   565 mdxoff     70000      // tile0979 hanglight
sprite   539 notmd                 // tile4386 (power line)
sprite   563 pitch     -1          // tile0979 hanglight
sprite   563 mdxoff     70000      // tile0979 hanglight
sprite   562 notmd                 // tile4386 (power line)
sprite   560 pitch     -1          // tile0979 hanglight
sprite   560 mdxoff     70000      // tile0979 hanglight

// mhk diff sync 1
sprite   559 notmd                 // tile4386 (power line)
sprite   557 pitch     -1          // tile0979 hanglight
sprite   557 mdxoff     70000      // tile0979 hanglight
sprite   573 notmd                 // tile4386 (power line)
sprite   571 pitch     -1          // tile0979 hanglight
sprite   571 mdxoff     70000      // tile0979 hanglight
sprite   542 notmd                 // tile4386 (power line)
sprite   574 pitch     -1          // tile0979 hanglight
sprite   574 mdxoff     70000      // tile0979 hanglight

// mhk diff sync 2
sprite   605 notmd                 // tile4386 (power line)
sprite   576 pitch     -1          // tile0979 hanglight
sprite   576 mdxoff     70000      // tile0979 hanglight
sprite   609 notmd                 // tile4386 (power line)
sprite   578 pitch     -1          // tile0979 hanglight
sprite   578 mdxoff     70000      // tile0979 hanglight
sprite   544 notmd                 // tile4386 (power line)
sprite   580 pitch     -1          // tile0979 hanglight
sprite   580 mdxoff     70000      // tile0979 hanglight
sprite   545 notmd                 // tile4386 (power line)
sprite   582 pitch     -1          // tile0979 hanglight
sprite   582 mdxoff     70000      // tile0979 hanglight
sprite   547 notmd                 // tile4386 (power line)
sprite   584 pitch     -1          // tile0979 hanglight
sprite   584 mdxoff     70000      // tile0979 hanglight
sprite   549 notmd                 // tile4386 (power line)
sprite   586 pitch     -1          // tile0979 hanglight
sprite   586 mdxoff     70000      // tile0979 hanglight
sprite   551 notmd                 // tile4386 (power line)
sprite   588 pitch     -1          // tile0979 hanglight
sprite   588 mdxoff     70000      // tile0979 hanglight
sprite   621 notmd                 // tile4386 (power line)
sprite   590 pitch     -1          // tile0979 hanglight
sprite   590 mdxoff     70000      // tile0979 hanglight
sprite   660 notmd                 // tile4386 (power line)
sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
sprite  1293 angoff     1024       // tile0051 cola
sprite  1293 roll      -1          // tile0051 cola
sprite  1293 mdzoff     500000     // tile0051 cola
sprite  1283 angoff     512        // tile0051 cola
sprite  1283 pitch     -1          // tile0051 cola
sprite  1283 mdzoff     500000     // tile0051 cola
sprite  1284 angoff     512        // tile0051 cola
sprite  1284 pitch     -1          // tile0051 cola
sprite  1284 mdzoff     500000     // tile0051 cola
sprite  1294 angoff    -320        // tile0040 ammo (a.dream shotgun ammo)
sprite  1294 roll      -128        // tile0040 ammo (a.dream shotgun ammo)
sprite  1295 angoff     192        // tile0051 cola
sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
sprite  1285 angoff     512        // tile0051 cola
sprite   645 angoff     640        // tile4419 (openbomb)
sprite   644 angoff     128        // tile0026 heavyhbomb
sprite   669 angoff    -512        // tile0060 accesscard blue
sprite     1 angoff     1024       // tile4369 (emergency light)
sprite  1129 angoff    -128        // tile0060 accesscard red
sprite  1303 angoff     256        // tile0040 ammo (a.dream shotgun ammo)
sprite   172 angoff     512        // tile4370 desklamp
sprite    74 angoff    -640        // tile4438 coffeemug
sprite   145 notmd                 // tile0164 dipswitch2
sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
sprite  1011 angoff     768        // tile1160 bottle13
sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
sprite  1314 angoff     1024       // tile0051 cola
sprite  1315 angoff     1024       // tile0051 cola
sprite  1313 angoff    -768        // tile0040 ammo (a.dream shotgun ammo)
sprite  1313 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
sprite  1313 roll       1          // tile0040 ammo (a.dream shotgun ammo)
sprite  1313 mdzoff     100000     // tile0040 ammo (a.dream shotgun ammo)



sprite   365 angoff     384        // tile0956 bottle3



sprite  1101 angoff    -256        // tile0956 bottle3
sprite  1094 angoff    -512        // tile0026 heavyhbomb
sprite  1958 angoff    -256        // tile1232 canwithsomething
sprite  1959 angoff     1024       // tile1232 canwithsomething
sprite  1957 angoff     256        // tile1232 canwithsomething
sprite  1977 angoff    -384        // tile0051 cola
sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
sprite  1918 angoff    -512        // tile0060 accesscard blue
sprite  2265 angoff     512        // tile0051 cola
sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
sprite  2114 angoff     512        // tile0060 accesscard red
sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
sprite  2139 pitch     -1          // tile0051 cola
sprite  2139 mdzoff     500000     // tile0051 cola
//sprite  2136 angoff    -256        // tile0059 heatsensor (a.dream flashlight)
sprite  2272 angoff    -256        // tile0051 cola
sprite  2269 angoff     1024       // tile0051 cola
sprite  2270 angoff     512        // tile0051 cola
//sprite  2188 angoff     768        // tile0059 heatsensor (a.dream flashlight)
sprite  2189 angoff     1024       // tile0051 cola
sprite  2271 angoff     512        // tile0051 cola
sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
sprite  2202 pitch      1          // tile0958 (lights)
sprite  2202 mdxoff     40000      // tile0958 (lights)
// mhk diff sync 3