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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Octo Desperado
// Author : Zykov Eddy
// Filename : octo.map
// mapmd4 : 62e4047a585c962483387b7aaeb238e7 // 2016-04-01
// Curr. HRP: r5.4.722
sprite 26 angoff 1024 // tile0021 firstgunsprite
sprite 28 angoff 1024 // tile0040 ammo
sprite 27 angoff 1024 // tile0040 ammo
sprite 86 angoff 1024 // tile0052 sixpack
sprite 87 angoff 1024 // tile0054 shield
sprite 100 angoff 512 // tile4438 coffeemug
sprite 32 angoff 0 // tile0060 accesscard blue
sprite 103 pitch -1 // tile2200 feces
sprite 103 mdxoff 35000 // tile2200 feces
sprite 65 angoff -512 // tile0040 ammo
sprite 66 angoff -512 // tile0040 ammo
//sprite 630 nomdanim // tile2155 (tile2160 lizmanfeeding)
sprite 630 angoff -256 // tile2155 (tile2160 lizmanfeeding)
sprite 630 pitch 128 // tile2155 (tile2160 lizmanfeeding)
sprite 631 nomdanim // tile1333 (tile1312 fem1) (stripper flash)
sprite 631 angoff 192 // tile1333 (tile1312 fem1) (stripper flash)
sprite 61 angoff -512 // tile0028 shotgunsprite
sprite 137 pitch 1 // tile0916 fireext
sprite 137 mdzoff 50000 // tile0916 fireext
sprite 71 pitch 1 // tile0916 fireext
sprite 71 mdzoff 50000 // tile0916 fireext
sprite 238 nomdanim // tile1682 liztroopstayput
sprite 238 angoff 64 // tile1682 liztroopstayput
sprite 249 nomdanim // tile1682 liztroopstayput
sprite 240 nomdanim // tile1682 liztroopstayput
sprite 240 angoff 128 // tile1682 liztroopstayput
sprite 239 nomdanim // tile1682 liztroopstayput
sprite 239 angoff -64 // tile1682 liztroopstayput
sprite 241 nomdanim // tile1682 liztroopstayput
sprite 241 angoff 256 // tile1682 liztroopstayput
sprite 242 nomdanim // tile1682 liztroopstayput
sprite 242 angoff 128 // tile1682 liztroopstayput
sprite 243 nomdanim // tile1682 liztroopstayput
sprite 243 angoff 256 // tile1682 liztroopstayput
sprite 245 nomdanim // tile1682 liztroopstayput
sprite 245 angoff -448 // tile1682 liztroopstayput
sprite 244 nomdanim // tile1682 liztroopstayput
sprite 255 pitch 1024 // tile0958 (lights)
sprite 255 roll -1 // tile0958 (lights)
sprite 255 mdyoff 30000 // tile0958 (lights)
sprite 254 pitch 1024 // tile0958 (lights)
sprite 254 roll -1 // tile0958 (lights)
sprite 254 mdyoff 30000 // tile0958 (lights)
sprite 256 pitch 1024 // tile0958 (lights)
sprite 256 roll -1 // tile0958 (lights)
sprite 256 mdyoff 30000 // tile0958 (lights)
sprite 253 pitch 1024 // tile0958 (lights)
sprite 253 roll -1 // tile0958 (lights)
sprite 253 mdyoff 30000 // tile0958 (lights)
sprite 658 angoff -640 // tile1324 bloodypole
sprite 659 angoff 384 // tile1324 bloodypole
sprite 666 angoff -640 // tile1324 bloodypole
sprite 667 angoff 384 // tile1324 bloodypole
sprite 671 angoff -640 // tile1324 bloodypole
sprite 670 angoff 384 // tile1324 bloodypole
sprite 720 angoff -896 // tile1324 bloodypole
sprite 721 angoff 640 // tile1324 bloodypole
sprite 723 angoff -384 // tile1324 bloodypole
sprite 722 angoff 128 // tile1324 bloodypole