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*3DSMAX_ASCIIEXPORT     200
*COMMENT "AsciiExport Version  2.00 - Sun Mar 31 21:19:38 2013"
*SCENE {
        *SCENE_FILENAME "0913__DC_INGAME.max"
        *SCENE_FIRSTFRAME 0
        *SCENE_LASTFRAME 33
        *SCENE_FRAMESPEED 10
        *SCENE_TICKSPERFRAME 480
        *SCENE_BACKGROUND_STATIC 0.2549 0.4431  0.7255
        *SCENE_AMBIENT_STATIC 0.0000    0.0000  0.0000
}
*GEOMOBJECT {
        *NODE_NAME "Object01"
        *NODE_TM {
                *NODE_NAME "Object01"
                *INHERIT_POS 0 0 0
                *INHERIT_ROT 0 0 0
                *INHERIT_SCL 0 0 0
                *TM_ROW0 1.0000 0.0000  0.0000
                *TM_ROW1 0.0000 1.0000  0.0000
                *TM_ROW2 0.0000 0.0000  1.0000
                *TM_ROW3 4.3929 0.0000  0.0000
                *TM_POS 4.3929  0.0000  0.0000
                *TM_ROTAXIS 0.0000      0.0000  0.0000
                *TM_ROTANGLE 0.0000
                *TM_SCALE 1.0000        1.0000  1.0000
                *TM_SCALEAXIS 0.0000    0.0000  0.0000
                *TM_SCALEAXISANG 0.0000
        }
        *MESH {
                *TIMEVALUE 0
                *MESH_NUMVERTEX 12
                *MESH_NUMFACES 8
                *MESH_VERTEX_LIST {
                        *MESH_VERTEX    0       8.7856  -0.0049 0.0000
                        *MESH_VERTEX    1       8.7856  0.0016  0.0000
                        *MESH_VERTEX    2       8.7856  -0.0049 5.0768
                        *MESH_VERTEX    3       8.7856  0.0016  5.0768
                        *MESH_VERTEX    4       8.7856  0.0016  8.9955
                        *MESH_VERTEX    5       8.7856  -0.0049 8.9955
                        *MESH_VERTEX    6       0.0001  -0.0049 0.0000
                        *MESH_VERTEX    7       0.0001  0.0016  0.0000
                        *MESH_VERTEX    8       0.0001  -0.0049 5.0768
                        *MESH_VERTEX    9       0.0001  0.0016  5.0768
                        *MESH_VERTEX   10       0.0001  -0.0049 8.9955
                        *MESH_VERTEX   11       0.0001  0.0016  8.9955
                }
                *MESH_FACE_LIST {
                        *MESH_FACE    0:    A:    1 B:    7 C:    9 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    1:    A:    9 B:    3 C:    1 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    2:    A:    3 B:    9 C:   11 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    3:    A:   11 B:    4 C:    3 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    4:    A:    0 B:    2 C:    8 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    5:    A:    8 B:    6 C:    0 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    6:    A:    2 B:    5 C:   10 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                        *MESH_FACE    7:    A:   10 B:    8 C:    2 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 1
                }
                *MESH_NUMTVERTEX 16
                *MESH_TVERTLIST {
                        *MESH_TVERT 0   0.9992  0.0000  0.0000
                        *MESH_TVERT 1   0.9992  0.0000  0.0000
                        *MESH_TVERT 2   0.9992  0.2719  0.0000
                        *MESH_TVERT 3   0.9992  0.2719  0.0000
                        *MESH_TVERT 4   0.9992  0.5069  0.0000
                        *MESH_TVERT 5   0.9992  0.5069  0.0000
                        *MESH_TVERT 6   0.9992  0.6631  0.0000
                        *MESH_TVERT 7   0.9992  0.6631  0.0000
                        *MESH_TVERT 8   0.1308  0.0000  0.0000
                        *MESH_TVERT 9   0.1308  0.0000  0.0000
                        *MESH_TVERT 10  0.1308  0.2719  0.0000
                        *MESH_TVERT 11  0.1308  0.5069  0.0000
                        *MESH_TVERT 12  0.1308  0.2719  0.0000
                        *MESH_TVERT 13  0.1308  0.5069  0.0000
                        *MESH_TVERT 14  0.1308  0.6631  0.0000
                        *MESH_TVERT 15  0.1308  0.6631  0.0000
                }
                *MESH_NUMTVFACES 8
                *MESH_TFACELIST {
                        *MESH_TFACE 0   1       9       13
                        *MESH_TFACE 1   13      5       1
                        *MESH_TFACE 2   3       12      15
                        *MESH_TFACE 3   15      6       3
                        *MESH_TFACE 4   0        4       11
                        *MESH_TFACE 5   11      8       0
                        *MESH_TFACE 6   2       7       14
                        *MESH_TFACE 7   14      10      2
                }
                *MESH_NORMALS {
                        *MESH_FACENORMAL 0      0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 1    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 7    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 9    0.0000  1.0000  0.0000
                        *MESH_FACENORMAL 1      0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 9    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 3    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 1    0.0000  1.0000  0.0000
                        *MESH_FACENORMAL 2      0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 3    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 9    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 11   0.0000  1.0000  0.0000
                        *MESH_FACENORMAL 3      0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 11   0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 4    0.0000  1.0000  0.0000
                                *MESH_VERTEXNORMAL 3    0.0000  1.0000  0.0000
                        *MESH_FACENORMAL 4      -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 0    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 2    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 8    -0.0000 -1.0000 -0.0000
                        *MESH_FACENORMAL 5      -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 8    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 6    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 0    -0.0000 -1.0000 -0.0000
                        *MESH_FACENORMAL 6      -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 2    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 5    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 10   -0.0000 -1.0000 -0.0000
                        *MESH_FACENORMAL 7      -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 10   -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 8    -0.0000 -1.0000 -0.0000
                                *MESH_VERTEXNORMAL 2    -0.0000 -1.0000 -0.0000
                }
        }
        *PROP_MOTIONBLUR 0
        *PROP_CASTSHADOW 1
        *PROP_RECVSHADOW 1
}