Rev 25 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
/*
--------------------------------------------------------------------------------
Duke Caribbean: Life's A Beach Plus
By Hendricks266
--------------------------------------------------------------------------------
*/
// Handrail (1055)
texture 1055 { pal 0 { file "vacation/sprites/props/1055.png" } }
texture 1056 { pal 0 { file "vacation/sprites/props/1056.png" } }
// Chopper (1337)
model "vacation/sprites/props/1337_chopper.md3" {
scale 5.5 shade 0
skin { pal 0 file "vacation/sprites/props/1337_chopper.png" }
anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
frame { name "FRAME1" tile0 1337 tile1 1338 }
}
// Beach Ball (3660-3667)
model "vacation/sprites/props/3660_beachball.md3" {
scale 1 shade 0
skin { pal 0 file "vacation/sprites/props/3660_beachball.png" }
frame { name "FRAME1" tile 3660 }
frame { name "FRAME2" tile 3661 }
frame { name "FRAME3" tile 3662 }
frame { name "FRAME4" tile 3663 }
frame { name "FRAME5" tile 3664 }
frame { name "FRAME6" tile 3665 }
frame { name "FRAME7" tile 3666 }
frame { name "FRAME8" tile 3667 }
// anim { frame0 "FRAME1" frame1 "FRAME8" fps 6 flags 0 smoothduration 0.2 }
}
texture 3686 {
pal 0 { file "vacation/sprites/props/3686.png" }
}
// Beach Bather Babe's Umbrella (3695)
model "vacation/sprites/props/3695_umbrella.md3" {
shade 0 scale 0.44
skin { pal 0 file "vacation/sprites/props/3695_umbrella.png" }
frame { name "FRAME1" tile 3695 }
}
// Tiki God Rock Statue (3700)
model "vacation/sprites/props/3700_tikigod.md3" {
scale 1.3 shade 0
skin { pal 0 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
skin { pal 1 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
skin { pal 2 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
skin { pal 7 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
skin { pal 8 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
skin { pal 0 surface 1 file "vacation/sprites/props/3700_tikigod.png" }
detail { surface 1 file "highres/detail/rock.png" xscale 0.15 yscale 0.15 } // This is so that the jewel is not covered with the rocky detail texture.
frame { name "FRAME1" tile 3700 }
}
texture 3700 { pal 0 { file "vacation/sprites/props/3700.png" } }
texture 3778 {
pal 0 { file "vacation/sprites/props/3778.png" }
}