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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

//-------------------------------------------------------------------------

#ifndef anim_h_
#define anim_h_

#define NUM_HARDCODED_ANIMS 12

typedef struct
{
    uint8_t* animbuf;
    void (*sound_func)(int32_t);
    uint16_t *sounds;
    int16_t numsounds;
    uint8_t framedelay;
    char animlock;
} dukeanim_t;

extern dukeanim_t * g_animPtr;
extern hashtable_t h_dukeanim;
extern dukeanim_t * G_FindAnim(const char *s);
extern dukeanim_t * G_DefineAnim(const char *fn, uint8_t framerate, void (*sound_func)(int32_t));
int32_t G_PlayAnim(const char *fn);
void G_InitAnim(void);

#endif