Rev |
Age |
Author |
Path |
Log message |
Diff |
109 |
5258d 2h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5259d 4h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
107 |
5259d 4h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
|
106 |
5260d 2h |
devastator |
/ |
lights for area 51 |
|
105 |
5261d 2h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
104 |
5263d 13h |
devastator |
/ |
Stadium relighting, old lights are commented |
|
103 |
5263d 14h |
devastator |
/ |
added lights for "The Queen" e4l10 |
|
102 |
5264d 6h |
devastator |
/ |
Added Lights for DERELICT, E4L9 |
|
101 |
5267d 16h |
devastator |
/ |
Added lights for Critcal mass E4L8 |
|
100 |
5269d 4h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
99 |
5270d 11h |
devastator |
/ |
added lights for XXX-Stacy |
|
98 |
5273d 2h |
devastator |
/ |
added lights which will make you go Postal (e4l6) |
|
97 |
5277d 9h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
96 |
5277d 12h |
devastator |
/ |
Added Lights for PIGSTY - e4l5 |
|
95 |
5279d 2h |
devastator |
/ |
added lights for babe land - e4l4 |
|
94 |
5279d 3h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5281d 3h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
92 |
5281d 16h |
devastator |
/ |
Added lights for e4l3 |
|
91 |
5289d 1h |
loomsday |
/ |
lighthacks |
|
90 |
5289d 2h |
devastator |
/ |
Added dynamic lights all around the level. yea baby! |
|
89 |
5289d 2h |
devastator |
/ |
Added dynamic lights for polymer :P |
|
88 |
5289d 2h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5289d 9h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5289d 23h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
85 |
5290d 1h |
loomsday |
/ |
Light hack (SE49 only) |
|
84 |
5290d 7h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5290d 12h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5291d 0h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5291d 0h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
80 |
5292d 23h |
loomsday |
/ |
light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines |
|
79 |
5295d 2h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
78 |
5298d 1h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
77 |
5298d 4h |
loomsday |
/ |
and the last lighhacking for the time being until I get cool after constant mapster crashes •_• |
|
76 |
5298d 6h |
loomsday |
/ |
some basic lighting applied |
|
75 |
5299d 1h |
loomsday |
/ |
polymer lights test, SE49 only due do heavy lags on my system, so sorry no shadows from lights available atm |
|
74 |
5299d 9h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5300d 23h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5303d 1h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5305d 3h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
70 |
5307d 19h |
h266 |
/highres/sprites/props/ |
new #920 render |
|