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Rev Age Author Path Log message Diff
117 5132d 2h devastator / updated lights for e1l2  
116 5146d 20h devastator / single light fix for E1L2  
115 5147d 7h devastator / lights for e1l2  
114 5153d 1h loomsday /highres/ Tile #0449 is now polymerized  
113 5154d 1h loomsday /highres/  
112 5157d 21h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5161d 20h devastator /highres/ definition for 454  
110 5161d 20h devastator /highres/textures/ texture files for 454  
109 5161d 21h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5163d 0h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5163d 0h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5163d 22h devastator / lights for area 51  
105 5164d 22h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5167d 9h devastator / Stadium relighting, old lights are commented  
103 5167d 10h devastator / added lights for "The Queen" e4l10  
102 5168d 2h devastator / Added Lights for DERELICT, E4L9  
101 5171d 12h devastator / Added lights for Critcal mass E4L8  
100 5173d 0h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5174d 6h devastator / added lights for XXX-Stacy  
98 5176d 22h devastator / added lights which will make you go Postal (e4l6)  
97 5181d 4h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5181d 7h devastator / Added Lights for PIGSTY - e4l5  
95 5182d 22h devastator / added lights for babe land - e4l4  
94 5182d 23h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5184d 22h piterplus /highres/ Normal map for 0893-0895.  
92 5185d 12h devastator / Added lights for e4l3  
91 5192d 20h loomsday / lighthacks  
90 5192d 21h devastator / Added dynamic lights all around the level. yea baby!  
89 5192d 21h devastator / Added dynamic lights for polymer :P  
88 5192d 21h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5193d 5h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5193d 19h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5193d 21h loomsday / Light hack (SE49 only)  
84 5194d 3h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5194d 7h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5194d 20h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5194d 20h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
80 5196d 18h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
79 5198d 22h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5201d 21h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing