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Rev Age Author Path Log message Diff
191 4891d 5h loomsday /highres/ #413 is now polymerized  
190 4900d 3h loomsday /highres/ #0877 is now polymer ready  
189 4902d 2h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4905d 11h devastator /highres/ fixed heightmap and gloss level for 717  
187 4905d 11h devastator /highres/ added def for 0717  
186 4905d 11h devastator /highres/textures/ 717 polymer version  
185 4908d 15h plagman / New highpal set by Lezing.  
184 4915d 6h loomsday /highres/ parallaxbias fix for #412  
183 4916d 0h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4917d 1h loomsday /highres/  
181 4919d 15h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4922d 2h loomsday /highres/textures/ revised  
179 4922d 2h loomsday /highres/ #372 revised, #368 polymerized  
178 4923d 2h loomsday /highres/ #462-#464 tileset polymerized  
177 4923d 18h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4941d 2h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4941d 6h loomsday /highres/  
174 4960d 3h nightfright / Fixed: #345_s (tga -> png)  
173 4960d 3h nightfright / Maphacks update (by Micky C)  
172 4971d 13h devastator /highres/ Added def for texture 0345 (d n s)  
171 4971d 13h devastator /highres/textures/ 3d texture 0345  
170 4971d 13h devastator /highres/ added def for texture (d s n g) 347  
169 4971d 13h devastator /highres/textures/ 0347 textures only  
168 4972d 1h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4972d 5h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4973d 1h loomsday /highres/ #460 polymerized by Devastator  
165 4973d 2h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4973d 21h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4975d 11h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5024d 11h nightfright / Added: #699 (d/n/s)  
161 5029d 6h loomsday /highres/ fixed missing heightmap for #449  
160 5043d 4h nightfright / Modified: #742_d/n/s  
159 5049d 6h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5052d 13h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5053d 1h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5067d 3h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5067d 3h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5070d 4h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5070d 5h loomsday /highres/ Tile #814 by Cage  
152 5072d 4h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d