Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4612d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4613d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4615d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4625d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4625d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4625d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4630d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 0h |
spiker |
/highres/ |
|
|
286 |
4665d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4747d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4748d 11h |
spiker |
/highres/ |
|
|
282 |
4748d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4751d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4763d 23h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4806d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4815d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4815d 2h |
spiker |
/highres/ |
|
|
275 |
4823d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4824d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4825d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4827d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4828d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4835d 17h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4839d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4842d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4861d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4867d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4880d 23h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4888d 0h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4891d 2h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4891d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4896d 12h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4897d 1h |
parkar |
/ |
Added installer source. |
|
256 |
4898d 11h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
255 |
4899d 21h |
nightfright |
/ |
Updated: E3L6.mhk (fix for underwater slimebabe) |
|