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441 4155d 9h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
440 4155d 15h loomsday /highres/ tile #4097 polymer version  
439 4155d 16h loomsday /highres/textures/ useless alpha channel removed  
438 4155d 18h loomsday /highres/textures/ crap, hidden layer  
437 4157d 7h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
436 4158d 10h loomsday /highres/ tile #1178 polymer version  
435 4161d 10h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
434 4162d 17h loomsday /highres/ tile #0843 polymer version  
433 4164d 11h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4164d 11h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
431 4172d 10h leod / hrp_extract : improve Polymost Override Pack generation;
UserMapHacks: Betaone, WSTime, Sands of Time
 
430 4175d 16h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
429 4175d 16h leod /maphacks/ UserMapHacks : Dharga, 1_bitch, Taamalus, and more  
428 4181d 8h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
427 4181d 9h loomsday /highres/ normal for (not really a polymer texture) #1188  
426 4181d 11h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4183d 5h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4183d 6h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4188d 9h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4189d 8h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4189d 10h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4189d 12h loomsday /highres/ usermap tile #4156 polymer version  
419 4189d 17h loomsday /highres/ #4104 polymer version  
418 4190d 5h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4191d 1h loomsday /highres/ #4103 polymer version  
416 4195d 15h loomsday /highres/ usermaps tile #4155 polymer version  
415 4202d 7h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4204d 15h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
413 4233d 8h leod / E1L1.mhk, E1L2.mhk commented and reformatted to allow for scripted patching

Well, it's not likely that this will happen some time, tbh., but you never know.
 
412 4246d 10h leod / Maphacks: add line feed at the end of *.mhk files

hrp_extract.sh: Attrition<>Polymost HRP compatibility patch to prevent EDuke32 crashes. (Current Attrition: 1.40; current EDuke32: r3146)
 
411 4255d 6h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4263d 9h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4264d 11h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4268d 16h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4350d 15h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4353d 12h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4358d 10h loomsday /highres/textures/ more accurate glowmap  
404 4358d 10h loomsday /highres/ tile #390 polymerized  
403 4358d 12h leod /highres/sprites/ oops  
402 4358d 12h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map