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Rev Age Author Path Log message Diff
118 5141d 8h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5147d 10h devastator / updated lights for e1l2  
116 5162d 4h devastator / single light fix for E1L2  
115 5162d 15h devastator / lights for e1l2  
114 5168d 10h loomsday /highres/ Tile #0449 is now polymerized  
113 5169d 9h loomsday /highres/  
112 5173d 6h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5177d 5h devastator /highres/ definition for 454  
110 5177d 5h devastator /highres/textures/ texture files for 454  
109 5177d 6h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5178d 9h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5178d 9h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5179d 7h devastator / lights for area 51  
105 5180d 6h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5182d 18h devastator / Stadium relighting, old lights are commented  
103 5182d 18h devastator / added lights for "The Queen" e4l10  
102 5183d 11h devastator / Added Lights for DERELICT, E4L9  
101 5186d 20h devastator / Added lights for Critcal mass E4L8  
100 5188d 8h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5189d 15h devastator / added lights for XXX-Stacy  
98 5192d 7h devastator / added lights which will make you go Postal (e4l6)  
97 5196d 13h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5196d 16h devastator / Added Lights for PIGSTY - e4l5  
95 5198d 6h devastator / added lights for babe land - e4l4  
94 5198d 7h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5200d 7h piterplus /highres/ Normal map for 0893-0895.  
92 5200d 20h devastator / Added lights for e4l3  
91 5208d 5h loomsday / lighthacks  
90 5208d 6h devastator / Added dynamic lights all around the level. yea baby!  
89 5208d 6h devastator / Added dynamic lights for polymer :P  
88 5208d 6h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5208d 13h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5209d 4h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5209d 5h loomsday / Light hack (SE49 only)  
84 5209d 11h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5209d 16h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5210d 4h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5210d 5h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
80 5212d 3h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
79 5214d 6h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823