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Rev Age Author Path Log message Diff
125 5123d 6h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5124d 7h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5124d 10h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5125d 4h nightfright / Missing contents since 04-2010 (Part 2)  
121 5125d 4h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5125d 6h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5129d 9h devastator / added lights for e1l3  
118 5129d 9h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5135d 12h devastator / updated lights for e1l2  
116 5150d 6h devastator / single light fix for E1L2  
115 5150d 17h devastator / lights for e1l2  
114 5156d 11h loomsday /highres/ Tile #0449 is now polymerized  
113 5157d 11h loomsday /highres/  
112 5161d 7h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5165d 6h devastator /highres/ definition for 454  
110 5165d 6h devastator /highres/textures/ texture files for 454  
109 5165d 8h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5166d 10h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5166d 10h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5167d 8h devastator / lights for area 51  
105 5168d 8h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5170d 19h devastator / Stadium relighting, old lights are commented  
103 5170d 20h devastator / added lights for "The Queen" e4l10  
102 5171d 12h devastator / Added Lights for DERELICT, E4L9  
101 5174d 22h devastator / Added lights for Critcal mass E4L8  
100 5176d 10h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5177d 17h devastator / added lights for XXX-Stacy  
98 5180d 8h devastator / added lights which will make you go Postal (e4l6)  
97 5184d 14h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5184d 18h devastator / Added Lights for PIGSTY - e4l5  
95 5186d 8h devastator / added lights for babe land - e4l4  
94 5186d 9h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5188d 9h piterplus /highres/ Normal map for 0893-0895.  
92 5188d 22h devastator / Added lights for e4l3  
91 5196d 7h loomsday / lighthacks  
90 5196d 7h devastator / Added dynamic lights all around the level. yea baby!  
89 5196d 7h devastator / Added dynamic lights for polymer :P  
88 5196d 8h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5196d 15h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5197d 5h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.