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Rev Age Author Path Log message Diff
132 5116d 17h nightfright / Modified: #181_s, 783_s  
131 5116d 17h devastator / lights for the abyss  
130 5117d 15h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5118d 16h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
128 5122d 18h devastator / lights for e1l4  
127 5128d 19h devastator / some fixes for e1l3  
126 5129d 0h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5129d 15h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5130d 17h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5130d 19h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5131d 14h nightfright / Missing contents since 04-2010 (Part 2)  
121 5131d 14h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5131d 15h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5135d 19h devastator / added lights for e1l3  
118 5135d 19h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5141d 21h devastator / updated lights for e1l2  
116 5156d 15h devastator / single light fix for E1L2  
115 5157d 2h devastator / lights for e1l2  
114 5162d 21h loomsday /highres/ Tile #0449 is now polymerized  
113 5163d 20h loomsday /highres/  
112 5167d 17h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5171d 16h devastator /highres/ definition for 454  
110 5171d 16h devastator /highres/textures/ texture files for 454  
109 5171d 17h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5172d 20h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5172d 20h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5173d 18h devastator / lights for area 51  
105 5174d 17h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5177d 5h devastator / Stadium relighting, old lights are commented  
103 5177d 6h devastator / added lights for "The Queen" e4l10  
102 5177d 22h devastator / Added Lights for DERELICT, E4L9  
101 5181d 8h devastator / Added lights for Critcal mass E4L8  
100 5182d 19h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5184d 2h devastator / added lights for XXX-Stacy  
98 5186d 18h devastator / added lights which will make you go Postal (e4l6)  
97 5191d 0h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5191d 3h devastator / Added Lights for PIGSTY - e4l5  
95 5192d 17h devastator / added lights for babe land - e4l4  
94 5192d 19h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5194d 18h piterplus /highres/ Normal map for 0893-0895.