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Rev Age Author Path Log message Diff
190 4897d 19h loomsday /highres/ #0877 is now polymer ready  
189 4899d 18h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4903d 3h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 4h devastator /highres/ added def for 0717  
186 4903d 4h devastator /highres/textures/ 717 polymer version  
185 4906d 7h plagman / New highpal set by Lezing.  
184 4912d 22h loomsday /highres/ parallaxbias fix for #412  
183 4913d 16h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4914d 17h loomsday /highres/  
181 4917d 7h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4919d 18h loomsday /highres/textures/ revised  
179 4919d 19h loomsday /highres/ #372 revised, #368 polymerized  
178 4920d 18h loomsday /highres/ #462-#464 tileset polymerized  
177 4921d 10h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4938d 18h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4938d 22h loomsday /highres/  
174 4957d 19h nightfright / Fixed: #345_s (tga -> png)  
173 4957d 20h nightfright / Maphacks update (by Micky C)  
172 4969d 5h devastator /highres/ Added def for texture 0345 (d n s)  
171 4969d 5h devastator /highres/textures/ 3d texture 0345  
170 4969d 5h devastator /highres/ added def for texture (d s n g) 347  
169 4969d 5h devastator /highres/textures/ 0347 textures only  
168 4969d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4969d 21h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4970d 17h loomsday /highres/ #460 polymerized by Devastator  
165 4970d 18h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4971d 13h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4973d 3h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5022d 3h nightfright / Added: #699 (d/n/s)  
161 5026d 23h loomsday /highres/ fixed missing heightmap for #449  
160 5040d 21h nightfright / Modified: #742_d/n/s  
159 5046d 22h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5050d 5h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5050d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5064d 19h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5064d 20h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5067d 21h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5067d 21h loomsday /highres/ Tile #814 by Cage  
152 5069d 21h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5071d 6h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)