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Rev Age Author Path Log message Diff
197 4875d 16h loomsday /highres/ Tile #4117 plymerized  
196 4876d 9h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4876d 9h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4877d 14h loomsday /highres/  
193 4878d 4h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4878d 6h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4884d 17h loomsday /highres/ #413 is now polymerized  
190 4893d 15h loomsday /highres/ #0877 is now polymer ready  
189 4895d 13h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4898d 23h devastator /highres/ fixed heightmap and gloss level for 717  
187 4898d 23h devastator /highres/ added def for 0717  
186 4898d 23h devastator /highres/textures/ 717 polymer version  
185 4902d 3h plagman / New highpal set by Lezing.  
184 4908d 18h loomsday /highres/ parallaxbias fix for #412  
183 4909d 12h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4910d 12h loomsday /highres/  
181 4913d 2h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4915d 14h loomsday /highres/textures/ revised  
179 4915d 14h loomsday /highres/ #372 revised, #368 polymerized  
178 4916d 14h loomsday /highres/ #462-#464 tileset polymerized  
177 4917d 6h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4934d 14h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4934d 18h loomsday /highres/  
174 4953d 15h nightfright / Fixed: #345_s (tga -> png)  
173 4953d 15h nightfright / Maphacks update (by Micky C)  
172 4965d 0h devastator /highres/ Added def for texture 0345 (d n s)  
171 4965d 0h devastator /highres/textures/ 3d texture 0345  
170 4965d 1h devastator /highres/ added def for texture (d s n g) 347  
169 4965d 1h devastator /highres/textures/ 0347 textures only  
168 4965d 13h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4965d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4966d 12h loomsday /highres/ #460 polymerized by Devastator  
165 4966d 14h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4967d 9h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4968d 23h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5017d 23h nightfright / Added: #699 (d/n/s)  
161 5022d 18h loomsday /highres/ fixed missing heightmap for #449  
160 5036d 16h nightfright / Modified: #742_d/n/s  
159 5042d 18h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5046d 1h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas