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Rev Age Author Path Log message Diff
204 4866d 21h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4869d 3h devastator /highres/ Texture 0246 polymer  
202 4869d 9h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4874d 2h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4875d 3h nightfright / Updated: E2M3.mhk  
199 4876d 3h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4876d 11h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4880d 4h loomsday /highres/ Tile #4117 plymerized  
196 4880d 20h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4880d 21h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4882d 1h loomsday /highres/  
193 4882d 16h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4882d 17h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4889d 4h loomsday /highres/ #413 is now polymerized  
190 4898d 2h loomsday /highres/ #0877 is now polymer ready  
189 4900d 1h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4903d 10h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 11h devastator /highres/ added def for 0717  
186 4903d 11h devastator /highres/textures/ 717 polymer version  
185 4906d 14h plagman / New highpal set by Lezing.  
184 4913d 6h loomsday /highres/ parallaxbias fix for #412  
183 4914d 0h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4915d 0h loomsday /highres/  
181 4917d 14h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4920d 1h loomsday /highres/textures/ revised  
179 4920d 2h loomsday /highres/ #372 revised, #368 polymerized  
178 4921d 1h loomsday /highres/ #462-#464 tileset polymerized  
177 4921d 17h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4939d 1h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4939d 5h loomsday /highres/  
174 4958d 2h nightfright / Fixed: #345_s (tga -> png)  
173 4958d 3h nightfright / Maphacks update (by Micky C)  
172 4969d 12h devastator /highres/ Added def for texture 0345 (d n s)  
171 4969d 12h devastator /highres/textures/ 3d texture 0345  
170 4969d 12h devastator /highres/ added def for texture (d s n g) 347  
169 4969d 12h devastator /highres/textures/ 0347 textures only  
168 4970d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4970d 4h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4971d 0h loomsday /highres/ #460 polymerized by Devastator  
165 4971d 1h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51