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Rev Age Author Path Log message Diff
214 4856d 14h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4856d 15h devastator /highres/textures/ updates for normal maps  
212 4859d 13h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4859d 16h devastator /highres/textures/ heightmap update to fit others from set.  
210 4861d 4h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4861d 4h devastator /highres/textures/ renaming 1140  
208 4861d 4h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4861d 7h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4861d 13h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4862d 16h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4864d 8h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4866d 14h devastator /highres/ Texture 0246 polymer  
202 4866d 20h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4871d 13h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4872d 14h nightfright / Updated: E2M3.mhk  
199 4873d 14h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4873d 21h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4877d 14h loomsday /highres/ Tile #4117 plymerized  
196 4878d 7h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4878d 8h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4879d 12h loomsday /highres/  
193 4880d 3h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4880d 4h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4886d 15h loomsday /highres/ #413 is now polymerized  
190 4895d 13h loomsday /highres/ #0877 is now polymer ready  
189 4897d 12h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4900d 21h devastator /highres/ fixed heightmap and gloss level for 717  
187 4900d 22h devastator /highres/ added def for 0717  
186 4900d 22h devastator /highres/textures/ 717 polymer version  
185 4904d 1h plagman / New highpal set by Lezing.  
184 4910d 16h loomsday /highres/ parallaxbias fix for #412  
183 4911d 10h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4912d 11h loomsday /highres/  
181 4915d 1h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4917d 12h loomsday /highres/textures/ revised  
179 4917d 13h loomsday /highres/ #372 revised, #368 polymerized  
178 4918d 12h loomsday /highres/ #462-#464 tileset polymerized  
177 4919d 4h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4936d 12h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4936d 16h loomsday /highres/