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Rev Age Author Path Log message Diff
232 4846d 20h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4846d 21h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4847d 12h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4848d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4848d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4848d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4848d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4848d 14h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4848d 14h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4849d 11h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4850d 12h nightfright / Fixing messed up #220 commit, part 2  
221 4850d 12h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4850d 13h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4850d 21h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4854d 7h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4854d 14h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4854d 14h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4855d 9h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4855d 13h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4855d 14h devastator /highres/textures/ updates for normal maps  
212 4858d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4858d 15h devastator /highres/textures/ heightmap update to fit others from set.  
210 4860d 3h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4860d 3h devastator /highres/textures/ renaming 1140  
208 4860d 3h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4860d 6h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4860d 12h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4861d 15h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4863d 7h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4865d 13h devastator /highres/ Texture 0246 polymer  
202 4865d 19h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4870d 12h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4871d 13h nightfright / Updated: E2M3.mhk  
199 4872d 13h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4872d 20h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4876d 13h loomsday /highres/ Tile #4117 plymerized  
196 4877d 6h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4877d 7h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4878d 11h loomsday /highres/  
193 4879d 2h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.