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Rev Age Author Path Log message Diff
196 4974d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4974d 10h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4975d 15h loomsday /highres/  
193 4976d 5h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4976d 7h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4982d 18h loomsday /highres/ #413 is now polymerized  
190 4991d 16h loomsday /highres/ #0877 is now polymer ready  
189 4993d 15h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4997d 0h devastator /highres/ fixed heightmap and gloss level for 717  
187 4997d 0h devastator /highres/ added def for 0717  
186 4997d 0h devastator /highres/textures/ 717 polymer version  
185 5000d 4h plagman / New highpal set by Lezing.  
184 5006d 19h loomsday /highres/ parallaxbias fix for #412  
183 5007d 13h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5008d 14h loomsday /highres/  
181 5011d 4h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 5013d 15h loomsday /highres/textures/ revised  
179 5013d 15h loomsday /highres/ #372 revised, #368 polymerized  
178 5014d 15h loomsday /highres/ #462-#464 tileset polymerized  
177 5015d 7h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5032d 15h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5032d 19h loomsday /highres/  
174 5051d 16h nightfright / Fixed: #345_s (tga -> png)  
173 5051d 16h nightfright / Maphacks update (by Micky C)  
172 5063d 2h devastator /highres/ Added def for texture 0345 (d n s)  
171 5063d 2h devastator /highres/textures/ 3d texture 0345  
170 5063d 2h devastator /highres/ added def for texture (d s n g) 347  
169 5063d 2h devastator /highres/textures/ 0347 textures only  
168 5063d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5063d 18h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5064d 14h loomsday /highres/ #460 polymerized by Devastator  
165 5064d 15h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5065d 10h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5067d 0h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5116d 0h nightfright / Added: #699 (d/n/s)  
161 5120d 19h loomsday /highres/ fixed missing heightmap for #449  
160 5134d 17h nightfright / Modified: #742_d/n/s  
159 5140d 19h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5144d 2h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5144d 14h nightfright / Added: #227_d/n/s, 502_d/n/s