Rev |
Age |
Author |
Path |
Log message |
Diff |
191 |
4938d 9h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
4947d 7h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
189 |
4949d 5h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
188 |
4952d 15h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
187 |
4952d 15h |
devastator |
/highres/ |
added def for 0717 |
|
186 |
4952d 15h |
devastator |
/highres/textures/ |
717 polymer version |
|
185 |
4955d 19h |
plagman |
/ |
New highpal set by Lezing. |
|
184 |
4962d 10h |
loomsday |
/highres/ |
parallaxbias fix for #412 |
|
183 |
4963d 4h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
4964d 4h |
loomsday |
/highres/ |
|
|
181 |
4966d 18h |
plagman |
/ |
Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now. |
|
180 |
4969d 6h |
loomsday |
/highres/textures/ |
revised |
|
179 |
4969d 6h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
4970d 6h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
177 |
4970d 22h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
176 |
4988d 6h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
4988d 10h |
loomsday |
/highres/ |
|
|
174 |
5007d 7h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
173 |
5007d 7h |
nightfright |
/ |
Maphacks update (by Micky C) |
|
172 |
5018d 16h |
devastator |
/highres/ |
Added def for texture 0345 (d n s) |
|
171 |
5018d 16h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
170 |
5018d 17h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
169 |
5018d 17h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5019d 5h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5019d 9h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5020d 4h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5020d 6h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5021d 1h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
163 |
5022d 15h |
nightfright |
/ |
Updated: Maphacks for Ep.3 (by Micky_C) |
|
162 |
5071d 15h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5076d 10h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5090d 8h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5096d 10h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5099d 17h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5100d 5h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5114d 7h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
155 |
5114d 7h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
154 |
5117d 8h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
153 |
5117d 8h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5119d 8h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|