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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 201
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201
4923d 10h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
200
4924d 11h
nightfright
/
Updated: E2M3.mhk
199
4925d 11h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4925d 19h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4929d 12h
loomsday
/highres/
Tile #4117 plymerized
196
4930d 4h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4930d 5h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4931d 10h
loomsday
/highres/
193
4932d 0h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4932d 1h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4938d 13h
loomsday
/highres/
#413 is now polymerized
190
4947d 11h
loomsday
/highres/
#0877 is now polymer ready
189
4949d 9h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4952d 18h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4952d 19h
devastator
/highres/
added def for 0717
186
4952d 19h
devastator
/highres/textures/
717 polymer version
185
4955d 23h
plagman
/
New highpal set by Lezing.
184
4962d 14h
loomsday
/highres/
parallaxbias fix for #412
183
4963d 8h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4964d 8h
loomsday
/highres/
181
4966d 22h
plagman
/
Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
180
4969d 9h
loomsday
/highres/textures/
revised
179
4969d 10h
loomsday
/highres/
#372 revised, #368 polymerized
178
4970d 9h
loomsday
/highres/
#462-#464 tileset polymerized
177
4971d 1h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
4988d 9h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
4988d 14h
loomsday
/highres/
174
5007d 10h
nightfright
/
Fixed: #345_s (tga -> png)
173
5007d 11h
nightfright
/
Maphacks update (by Micky C)
172
5018d 20h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5018d 20h
devastator
/highres/textures/
3d texture 0345
170
5018d 20h
devastator
/highres/
added def for texture (d s n g) 347
169
5018d 20h
devastator
/highres/textures/
0347 textures only
168
5019d 9h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5019d 12h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5020d 8h
loomsday
/highres/
#460 polymerized by Devastator
165
5020d 10h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5021d 5h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
163
5022d 18h
nightfright
/
Updated: Maphacks for Ep.3 (by Micky_C)
162
5071d 19h
nightfright
/
Added: #699 (d/n/s)