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Rev Age Author Path Log message Diff
202 4918d 17h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4923d 10h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4924d 11h nightfright / Updated: E2M3.mhk  
199 4925d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4925d 18h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4929d 11h loomsday /highres/ Tile #4117 plymerized  
196 4930d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4930d 4h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4931d 9h loomsday /highres/  
193 4931d 23h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4932d 1h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4938d 12h loomsday /highres/ #413 is now polymerized  
190 4947d 10h loomsday /highres/ #0877 is now polymer ready  
189 4949d 9h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4952d 18h devastator /highres/ fixed heightmap and gloss level for 717  
187 4952d 18h devastator /highres/ added def for 0717  
186 4952d 18h devastator /highres/textures/ 717 polymer version  
185 4955d 22h plagman / New highpal set by Lezing.  
184 4962d 13h loomsday /highres/ parallaxbias fix for #412  
183 4963d 7h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4964d 8h loomsday /highres/  
181 4966d 22h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4969d 9h loomsday /highres/textures/ revised  
179 4969d 9h loomsday /highres/ #372 revised, #368 polymerized  
178 4970d 9h loomsday /highres/ #462-#464 tileset polymerized  
177 4971d 1h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4988d 9h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4988d 13h loomsday /highres/  
174 5007d 10h nightfright / Fixed: #345_s (tga -> png)  
173 5007d 10h nightfright / Maphacks update (by Micky C)  
172 5018d 20h devastator /highres/ Added def for texture 0345 (d n s)  
171 5018d 20h devastator /highres/textures/ 3d texture 0345  
170 5018d 20h devastator /highres/ added def for texture (d s n g) 347  
169 5018d 20h devastator /highres/textures/ 0347 textures only  
168 5019d 8h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5019d 12h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5020d 8h loomsday /highres/ #460 polymerized by Devastator  
165 5020d 9h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5021d 4h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5022d 18h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)