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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 192
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192
4977d 7h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4983d 18h
loomsday
/highres/
#413 is now polymerized
190
4992d 16h
loomsday
/highres/
#0877 is now polymer ready
189
4994d 14h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4998d 0h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4998d 0h
devastator
/highres/
added def for 0717
186
4998d 0h
devastator
/highres/textures/
717 polymer version
185
5001d 4h
plagman
/
New highpal set by Lezing.
184
5007d 19h
loomsday
/highres/
parallaxbias fix for #412
183
5008d 13h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
5009d 13h
loomsday
/highres/
181
5012d 3h
plagman
/
Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
180
5014d 15h
loomsday
/highres/textures/
revised
179
5014d 15h
loomsday
/highres/
#372 revised, #368 polymerized
178
5015d 15h
loomsday
/highres/
#462-#464 tileset polymerized
177
5016d 7h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5033d 15h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5033d 19h
loomsday
/highres/
174
5052d 16h
nightfright
/
Fixed: #345_s (tga -> png)
173
5052d 16h
nightfright
/
Maphacks update (by Micky C)
172
5064d 1h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5064d 1h
devastator
/highres/textures/
3d texture 0345
170
5064d 2h
devastator
/highres/
added def for texture (d s n g) 347
169
5064d 2h
devastator
/highres/textures/
0347 textures only
168
5064d 14h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5064d 18h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5065d 13h
loomsday
/highres/
#460 polymerized by Devastator
165
5065d 15h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5066d 10h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
163
5068d 0h
nightfright
/
Updated: Maphacks for Ep.3 (by Micky_C)
162
5117d 0h
nightfright
/
Added: #699 (d/n/s)
161
5121d 19h
loomsday
/highres/
fixed missing heightmap for #449
160
5135d 17h
nightfright
/
Modified: #742_d/n/s
159
5141d 19h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5145d 2h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5145d 14h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
156
5159d 16h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814
155
5159d 16h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
154
5162d 17h
loomsday
/highres/
forgot [xscale 2.0 yscale 2.0] for #814
153
5162d 17h
loomsday
/highres/
Tile #814 by Cage