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Rev Age Author Path Log message Diff
290 4505d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4505d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4510d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4539d 19h spiker /highres/  
286 4545d 6h spiker /highres/ 4154  
285 4571d 18h nightfright / Reverted to previous versions: 341-343  
284 4627d 18h loomsday /highres/sprites/props/ doublesided now  
283 4628d 7h spiker /highres/  
282 4628d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4631d 7h nightfright / Modified: #341, 343  
280 4638d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4643d 19h nightfright / Updated: E1M1.mhk  
278 4686d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4694d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4694d 22h spiker /highres/  
275 4702d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4703d 20h loomsday /highres/ polyTile #367  
273 4703d 21h spiker /highres/ 885 polymerized  
272 4704d 1h spiker /highres/textures/  
271 4704d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4704d 21h spiker /highres/ Content by Lightsource  
269 4706d 23h loomsday /highres/ polymerTile #318  
268 4707d 21h loomsday /highres/ polymer-ed tile #317  
267 4715d 12h h266 /highres/screen/fonts/digital/  
266 4718d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4722d 10h spiker /highres/ Fixes some broken normal maps  
264 4741d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4747d 2h nightfright / Updated: #821, 1189, 2493  
262 4760d 19h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4767d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4770d 21h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4771d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4776d 8h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4776d 21h parkar / Added installer source.  
256 4778d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4779d 17h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4781d 19h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4781d 21h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4783d 1h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4784d 6h nightfright / Updated: ice.def (another fix, hopefully for good this time)