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291 4530d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4531d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 19h spiker /highres/  
286 4571d 6h spiker /highres/ 4154  
285 4597d 18h nightfright / Reverted to previous versions: 341-343  
284 4653d 17h loomsday /highres/sprites/props/ doublesided now  
283 4654d 6h spiker /highres/  
282 4654d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 6h nightfright / Modified: #341, 343  
280 4664d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4669d 19h nightfright / Updated: E1M1.mhk  
278 4712d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4720d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4720d 22h spiker /highres/  
275 4728d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4729d 19h loomsday /highres/ polyTile #367  
273 4729d 21h spiker /highres/ 885 polymerized  
272 4730d 1h spiker /highres/textures/  
271 4730d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 21h spiker /highres/ Content by Lightsource  
269 4732d 22h loomsday /highres/ polymerTile #318  
268 4733d 21h loomsday /highres/ polymer-ed tile #317  
267 4741d 12h h266 /highres/screen/fonts/digital/  
266 4744d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 10h spiker /highres/ Fixes some broken normal maps  
264 4767d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 2h nightfright / Updated: #821, 1189, 2493  
262 4786d 19h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4793d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4796d 21h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4797d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4802d 7h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4802d 20h parkar / Added installer source.  
256 4804d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4805d 17h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4807d 19h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4807d 21h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4809d 1h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)