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Rev Age Author Path Log message Diff
292 4511d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4520d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4521d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4521d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4526d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4555d 19h spiker /highres/  
286 4561d 6h spiker /highres/ 4154  
285 4587d 18h nightfright / Reverted to previous versions: 341-343  
284 4643d 17h loomsday /highres/sprites/props/ doublesided now  
283 4644d 6h spiker /highres/  
282 4644d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4647d 6h nightfright / Modified: #341, 343  
280 4654d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4659d 19h nightfright / Updated: E1M1.mhk  
278 4702d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4710d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4710d 22h spiker /highres/  
275 4718d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4719d 19h loomsday /highres/ polyTile #367  
273 4719d 21h spiker /highres/ 885 polymerized  
272 4720d 1h spiker /highres/textures/  
271 4720d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4720d 21h spiker /highres/ Content by Lightsource  
269 4722d 22h loomsday /highres/ polymerTile #318  
268 4723d 21h loomsday /highres/ polymer-ed tile #317  
267 4731d 12h h266 /highres/screen/fonts/digital/  
266 4734d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4738d 9h spiker /highres/ Fixes some broken normal maps  
264 4757d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4763d 1h nightfright / Updated: #821, 1189, 2493  
262 4776d 19h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4783d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4786d 21h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4787d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4792d 7h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4792d 20h parkar / Added installer source.  
256 4794d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4795d 17h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4797d 19h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4797d 21h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)