Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4501d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4502d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4502d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4502d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4503d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4503d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 17h |
spiker |
/highres/ |
281 |
|
294 |
4522d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 9h |
spiker |
/highres/ |
|
|
286 |
4574d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 21h |
spiker |
/highres/ |
|
|
282 |
4658d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4673d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4716d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 12h |
spiker |
/highres/ |
|
|
275 |
4732d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 2h |
h266 |
/highres/screen/fonts/digital/ |
|
|