Rev |
Age |
Author |
Path |
Log message |
Diff |
309 |
4499d 5h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4499d 6h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4499d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4499d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4500d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4500d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4501d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 18h |
spiker |
/highres/ |
281 |
|
294 |
4520d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 10h |
spiker |
/highres/ |
|
|
286 |
4572d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 22h |
spiker |
/highres/ |
|
|
282 |
4656d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 13h |
spiker |
/highres/ |
|
|
275 |
4730d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 12h |
spiker |
/highres/ |
Content by Lightsource |
|