Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4481d 13h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4482d 16h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4482d 17h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4482d 18h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4483d 6h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4483d 11h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4483d 12h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4483d 18h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4486d 6h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4486d 6h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4488d 9h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4488d 13h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4488d 13h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4489d 7h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4489d 11h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4489d 12h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4490d 6h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4491d 15h |
leod |
/highres/ |
Fix brace |
|
310 |
4491d 16h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4494d 6h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4494d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4494d 12h |
leod |
/highres/ |
fix 724_d |
|
306 |
4494d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4495d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4495d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4495d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4495d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4495d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4495d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4496d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4496d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4507d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4508d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4514d 19h |
spiker |
/highres/ |
281 |
|
294 |
4515d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4515d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4517d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4527d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4528d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4528d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|