Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4508d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4508d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4508d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4509d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4520d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4521d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4527d 12h |
spiker |
/highres/ |
281 |
|
294 |
4528d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4540d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4541d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4541d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4575d 4h |
spiker |
/highres/ |
|
|
286 |
4580d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 16h |
spiker |
/highres/ |
|
|
282 |
4663d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4679d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4722d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4730d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4730d 7h |
spiker |
/highres/ |
|
|
275 |
4738d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4739d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4739d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4740d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4742d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4743d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 21h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4754d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 14h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4796d 4h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|