Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4595d 2h |
leod |
/highres/ |
fix 724_d |
|
306 |
4595d 8h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4595d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4595d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4595d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4596d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4596d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4596d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4596d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4597d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4608d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4615d 9h |
spiker |
/highres/ |
281 |
|
294 |
4616d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4616d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4618d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4628d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4633d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 1h |
spiker |
/highres/ |
|
|
286 |
4668d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 12h |
spiker |
/highres/ |
|
|
282 |
4751d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 4h |
spiker |
/highres/ |
|
|
275 |
4826d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|