Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4521d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4527d 11h |
spiker |
/highres/ |
281 |
|
294 |
4528d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4540d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4541d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4541d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4575d 3h |
spiker |
/highres/ |
|
|
286 |
4580d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 15h |
spiker |
/highres/ |
|
|
282 |
4663d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4679d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4722d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4730d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4730d 6h |
spiker |
/highres/ |
|
|
275 |
4738d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4739d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4739d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4740d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4742d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4743d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 20h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4754d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 10h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4796d 3h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4803d 4h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4806d 5h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4806d 15h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4811d 16h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4812d 5h |
parkar |
/ |
Added installer source. |
|