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Rev Age Author Path Log message Diff
296 4521d 4h spiker /highres/sprites/  
295 4527d 11h spiker /highres/ 281  
294 4528d 3h spiker /highres/ Added 4266  
293 4528d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4530d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4540d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4541d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4541d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4575d 3h spiker /highres/  
286 4580d 15h spiker /highres/ 4154  
285 4607d 2h nightfright / Reverted to previous versions: 341-343  
284 4663d 2h loomsday /highres/sprites/props/ doublesided now  
283 4663d 15h spiker /highres/  
282 4663d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 15h nightfright / Modified: #341, 343  
280 4673d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4679d 3h nightfright / Updated: E1M1.mhk  
278 4722d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4730d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4730d 6h spiker /highres/  
275 4738d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4739d 4h loomsday /highres/ polyTile #367  
273 4739d 5h spiker /highres/ 885 polymerized  
272 4739d 9h spiker /highres/textures/  
271 4739d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4740d 5h spiker /highres/ Content by Lightsource  
269 4742d 7h loomsday /highres/ polymerTile #318  
268 4743d 5h loomsday /highres/ polymer-ed tile #317  
267 4750d 20h h266 /highres/screen/fonts/digital/  
266 4754d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 18h spiker /highres/ Fixes some broken normal maps  
264 4776d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4782d 10h nightfright / Updated: #821, 1189, 2493  
262 4796d 3h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4803d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4806d 5h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4806d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4811d 16h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4812d 5h parkar / Added installer source.