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Rev Age Author Path Log message Diff Changes
343 4452d 18h spiker / Complete split of Polymer and Polymost! That was really necessary!  
/duke3d.def
/duke3d_hrp.def
/duke3d_hrp_polymost.def
342 4465d 17h spiker /highres/sprites/  
/highres/sprites/pickups.def
341 4465d 21h spiker /highres/sprites/  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
340 4467d 3h spiker /highres/sprites/ Shotgun tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
339 4467d 18h spiker /highres/sprites/  
/highres/sprites/firstperson.def
338 4467d 19h spiker /highres/sprites/  
/highres/sprites/firstperson.def
337 4467d 21h spiker /highres/sprites/  
/highres/sprites/firstperson.def
336 4467d 22h spiker /highres/sprites/ shotgun  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
335 4480d 13h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
/highres/textures.def
334 4480d 23h leod /highres/sprites/ revert r329 pistol clip definition  
/highres/sprites/firstperson.def
333 4481d 12h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
/installer/hrp_extract.sh
332 4481d 13h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
/highres/sprites/props.def
331 4481d 20h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
/installer/hrp_extract.sh
330 4483d 7h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
/highres/textures_polymost.def
/installer/hrp_extract.sh
329 4483d 13h spiker /highres/sprites/ more tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
328 4486d 16h spiker /highres/ 4288 + shrinker projectile color match  
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
327 4487d 18h spiker /highres/sprites/ Trooper optimization  
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
326 4487d 20h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
/highres/sprites.def
/highres/sprites_polymost.def
325 4487d 21h leod /installer/ make version commandlne parameter work with full, both, and all  
/installer/hrp_extract.sh
324 4488d 8h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites.def
/highres/sprites/characters.def
/highres/sprites_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/hrp_readme.txt
/installer/hrp_extract.sh
323 4488d 13h spiker /highres/sprites/firstperson/ more pistol fixes  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/duke_hand_d.png
322 4488d 14h spiker /highres/sprites/ pistol specular and geometry adjustments  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_s.png
321 4488d 20h spiker /highres/sprites/ more pistol and hands fixes  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_s.png
320 4491d 9h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
/installer/hrp_extract.sh
/highres/projections.def
/highres/screen/menu.def
/highres/screen/menu_polymost.def
319 4491d 9h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
/highres/detail/paper_crumpled.png
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/sprites/signs.def
/highres/sprites/signs_polymost.def
318 4493d 11h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
/highres/sprites/firstperson/2615.png
317 4493d 15h leod /highres/textures/ Polymost grass #2  
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
316 4493d 15h leod /highres/ Polymost grass #1  
/highres/textures/0803_7_d.png
/highres/textures/0803_d.png
/highres/textures/3392_d.png
/highres/textures/3401_d.png
/highres/textures/3402_d.png
/highres/textures/3403_d.png
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
/highres/textures.def
315 4494d 9h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_polymost.png
/highres/screen/menu/2492_ver_polymost.png
/highres/screen/menu_polymost.def
/highres/screen_polymost.def
/highres/sprites/characters/0603_hair.png
/highres/sprites/characters/0603_hangbabe.md3
/highres/sprites/characters/0603_skin.png
/highres/sprites/characters_polymost.def
/highres/sprites/decals_polymost.def
/highres/sprites/effects_polymost.def
/highres/sprites/firstperson_polymost
/highres/sprites/firstperson_polymost.def
/highres/sprites/firstperson_polymost/1640_fist.md3
/highres/sprites/firstperson_polymost/1640_fist.png
/highres/sprites/firstperson_polymost/2324_crackknuckles.md3
/highres/sprites/firstperson_polymost/2324_crackknuckles.png
/highres/sprites/firstperson_polymost/2510_devastator.jpg
/highres/sprites/firstperson_polymost/2510_devastator.md3
/highres/sprites/firstperson_polymost/2510_devastator_f.jpg
/highres/sprites/firstperson_polymost/2510_devastator_g.png
/highres/sprites/firstperson_polymost/2524_pistol.md3
/highres/sprites/firstperson_polymost/2524_pistol.png
/highres/sprites/firstperson_polymost/2524_pistol_g.png
/highres/sprites/firstperson_polymost/2530_clip.md3
/highres/sprites/firstperson_polymost/2532_cliphand.md3
/highres/sprites/firstperson_polymost/2536_chaingun.md3
/highres/sprites/firstperson_polymost/2536_chaingun.png
/highres/sprites/firstperson_polymost/2536_chaingun_f.png
/highres/sprites/firstperson_polymost/2544_rpg.md3
/highres/sprites/firstperson_polymost/2544_rpg.png
/highres/sprites/firstperson_polymost/2548_freezer.jpg
/highres/sprites/firstperson_polymost/2548_freezer_f.jpg
/highres/sprites/firstperson_polymost/2548_freezer_f_g.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png
/highres/sprites/firstperson_polymost/2568_keycardhand.md3
/highres/sprites/firstperson_polymost/2581_scuba.md3
/highres/sprites/ice/0603_hangbabe_ice.png
/highres/sprites/ice_polymost.def
/highres/sprites/jibs_polymost.def
/highres/sprites/monsters_polymost
/highres/sprites/monsters_polymost.def
/highres/sprites/monsters_polymost/1680_trooper.md3
/highres/sprites/monsters_polymost/1680_trooper_blue.png
/highres/sprites/monsters_polymost/1680_trooper_blue_dead.png
/highres/sprites/monsters_polymost/1680_trooper_g.png
/highres/sprites/monsters_polymost/1680_trooper_gray.png
/highres/sprites/monsters_polymost/1680_trooper_gray_dead.png
/highres/sprites/monsters_polymost/1680_trooper_green.png
/highres/sprites/monsters_polymost/1680_trooper_green_dead.png
/highres/sprites/monsters_polymost/1680_trooper_red.png
/highres/sprites/monsters_polymost/1680_trooper_red_dead.png
/highres/sprites/monsters_polymost/2760_overlord.md3
/highres/sprites/monsters_polymost/2760_overlord.png
/highres/sprites/monsters_polymost/2760_overlord_glow.png
/highres/sprites/monsters_polymost/2760_overlord_pain.png
/highres/sprites/pickups_polymost
/highres/sprites/pickups_polymost.def
/highres/sprites/pickups_polymost/0021_pistol.jpg
/highres/sprites/pickups_polymost/0021_pistol.md3
/highres/sprites/pickups_polymost/0028_shotgun.jpg
/highres/sprites/pickups_polymost/0028_shotgun.md3
/highres/sprites/projectiles_polymost.def
/highres/sprites/props_polymost
/highres/sprites/props_polymost.def
/highres/sprites/props_polymost/0913_fence.md3
/highres/sprites/props_polymost/0916_fireext.md3
/highres/sprites/props_polymost/0916_fireext.png
/highres/sprites/props_polymost/0917_firealarm.jpg
/highres/sprites/props_polymost/0917_firealarm.md3
/highres/sprites/signs_polymost.def
/highres/sprites/switches_polymost.def
/highres/sprites_polymost.def
/highres/textures_polymost.def
/duke3d_hrp.def
/highres/sprites/ice.def
314 4494d 13h spiker /highres/sprites/firstperson/ small tweak  
/highres/sprites/firstperson/2524_pistol.md3
313 4494d 14h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
/highres/sprites/firstperson/2524.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2530_clip.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/2581_scuba.md3
312 4495d 9h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
/highres/projections.def
311 4496d 17h leod /highres/ Fix brace  
/highres/textures.def
310 4496d 18h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
/highres/sprites/characters/0603_skin_g.png
/highres/sprites/characters/4510_pirate1a_12_18.png
/highres/sprites/monsters/4740_queen_12_18.png
/highres/sprites/monsters/4740_queen_death_12_18.png
/highres/sprites/characters/4510_pirate1a_12.png
/highres/sprites/monsters/4740_queen_12.png
/highres/sprites/monsters/4740_queen_death_12.png
/highres/projections.def
/highres/screen.def
/highres/screen/fonts.def
/highres/screen/menu.def
/highres/skyboxes.def
/highres/sprites.def
/highres/sprites/build.def
/highres/sprites/characters.def
/highres/sprites/decals.def
/highres/sprites/effects.def
/highres/sprites/firstperson.def
/highres/sprites/ice.def
/highres/sprites/jibs.def
/highres/sprites/monsters.def
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/props.def
/highres/sprites/signs.def
/highres/sprites/switches.def
/highres/textures.def
309 4499d 9h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
/highres/sprites/effects/0663_0.png
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/sprites/signs/0937_d.png
/highres/sprites/signs/1042_d.png
/highres/sprites/switches/0136_sdoorswitch_green_d.png
/highres/sprites/switches/0136_sdoorswitch_green_d_g.png
/highres/sprites/switches/0136_sdoorswitch_red_d.png
/highres/sprites/switches/0136_sdoorswitch_red_d_g.png
/highres/sprites/signs.def
/highres/sprites/signs/0937.png
/highres/sprites/signs/1042.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
308 4499d 10h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures/0251_10_d.png
/highres/textures/0251_11_22_d.png
/highres/textures/0251_12_18_d.png
/highres/textures/0251_13_d.png
/highres/textures/0251_14_d.png
/highres/textures/0251_15_d.png
/highres/textures/0251_16_d.png
/highres/textures/0251_21_d.png
/highres/textures/0251_23_d.png
/highres/textures/0251_24_d.png
/highres/textures/0251_d.png
/highres/textures/0252_10_d.png
/highres/textures/0252_11_22_d.png
/highres/textures/0252_12_18_d.png
/highres/textures/0252_13_d.png
/highres/textures/0252_14_d.png
/highres/textures/0252_15_d.png
/highres/textures/0252_16_d.png
/highres/textures/0252_21_d.png
/highres/textures/0252_23_d.png
/highres/textures/0252_24_d.png
/highres/textures/0252_d.png
/highres/textures/0258_d.png
/highres/textures/0258_d_g.png
/highres/textures/0276_23_d.png
/highres/textures/0276_2_d.png
/highres/textures/0276_d.png
/highres/textures/1215_d_g.png
/highres/textures/0251_12_18.png
/highres/textures/0251_13.png
/highres/textures/0251_14.png
/highres/textures/0251_15.png
/highres/textures/0251_16.png
/highres/textures/0251_21.png
/highres/textures/0251_23.png
/highres/textures/0251_24.png
/highres/textures/0252_12_18.png
/highres/textures/0252_13.png
/highres/textures/0252_14.png
/highres/textures/0252_15.png
/highres/textures/0252_16.png
/highres/textures/0252_21.png
/highres/textures/0252_23.png
/highres/textures/0252_24.png
/highres/textures/0276_23.png
/highres/textures.def
/highres/textures/0251.png
/highres/textures/0251_10.png
/highres/textures/0251_11_22.png
/highres/textures/0252.png
/highres/textures/0252_10.png
/highres/textures/0252_11_22.png
/highres/textures/0258.png
/highres/textures/0258_g.png
/highres/textures/0276.png
/highres/textures/0276_2.png
/highres/textures/1215_g.png
307 4499d 15h leod /highres/ fix 724_d  
/highres/textures.def
306 4499d 21h leod /highres/ JPG->PNG conversions reverted  
/highres/textures/0151.jpg
/highres/textures/0158.jpg
/highres/textures/0159.jpg
/highres/textures/0181.jpg
/highres/textures/0191.jpg
/highres/textures/0545.jpg
/highres/textures/0545_d.jpg
/highres/textures/0707.jpg
/highres/textures/0707_7.jpg
/highres/textures/0707_8.jpg
/highres/textures/0708.jpg
/highres/textures/0708_7.jpg
/highres/textures/0708_8.jpg
/highres/textures/0749.jpg
/highres/textures/0880.jpg
/highres/textures/1102.jpg
/highres/textures/1102_d.jpg
/highres/textures/1133.jpg
/highres/textures/1133_d.jpg
/highres/textures/4304.jpg
/highres/textures/0151.png
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0181.png
/highres/textures/0191.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0749.png
/highres/textures/0880.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304.png
/highres/textures.def
305 4500d 9h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
/highres/textures/0158_d.png
/highres/textures/0159_d.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0880_d.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304_d.png
/highres/textures/0158.jpg
/highres/textures/0545.jpg
/highres/textures/1102.jpg
/highres/textures/1133.jpg
/highres/textures.def
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0880.png
/highres/textures/4304.png
304 4500d 10h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
/highres/textures/0120_d.png
/highres/textures/0121_d.png
/highres/textures/0150_d.png
/highres/textures/0152_d.png
/highres/textures/0153_d.png
/highres/textures/0154_d.png
/highres/textures/0155_d.png
/highres/textures/0156_d.png
/highres/textures/0157_d.png
/highres/textures/0183_d.png
/highres/textures/0195_d.png
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