Subversion Repositories duke3d_hrp

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350 4443d 15h spiker /  
349 4443d 15h spiker /polymost/screen/ Brought back the old structure  
348 4443d 18h spiker /  
347 4443d 21h loomsday /polymost/  
346 4444d 21h loomsday /polymost/textures/ polymost texture revised  
345 4444d 22h loomsday /  
344 4446d 17h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4447d 1h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4460d 0h spiker /highres/sprites/  
341 4460d 3h spiker /highres/sprites/  
340 4461d 10h spiker /highres/sprites/ Shotgun tweaks  
339 4462d 1h spiker /highres/sprites/  
338 4462d 2h spiker /highres/sprites/  
337 4462d 4h spiker /highres/sprites/  
336 4462d 5h spiker /highres/sprites/ shotgun  
335 4474d 20h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4475d 5h leod /highres/sprites/ revert r329 pistol clip definition  
333 4475d 19h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4475d 20h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4476d 2h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4477d 14h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4477d 19h spiker /highres/sprites/ more tweaks  
328 4480d 22h spiker /highres/ 4288 + shrinker projectile color match  
327 4482d 1h spiker /highres/sprites/ Trooper optimization  
326 4482d 2h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4482d 3h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4482d 15h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4482d 20h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4482d 21h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4483d 3h spiker /highres/sprites/ more pistol and hands fixes  
320 4485d 15h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4485d 15h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4487d 18h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4487d 22h leod /highres/textures/ Polymost grass #2  
316 4487d 22h leod /highres/ Polymost grass #1  
315 4488d 16h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4488d 20h spiker /highres/sprites/firstperson/ small tweak  
313 4488d 21h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4489d 15h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4491d 0h leod /highres/ Fix brace