Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4503d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 20h |
spiker |
/highres/ |
281 |
|
294 |
4522d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 12h |
spiker |
/highres/ |
|
|
286 |
4575d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 0h |
spiker |
/highres/ |
|
|
282 |
4658d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4673d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4716d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 15h |
spiker |
/highres/ |
|
|
275 |
4732d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4790d 12h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4797d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4800d 14h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4801d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|