Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4592d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4592d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4592d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4593d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4593d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4593d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4593d 15h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4594d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4605d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4606d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4612d 6h |
spiker |
/highres/ |
281 |
|
294 |
4612d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4613d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4615d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4624d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4625d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4625d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4630d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 23h |
spiker |
/highres/ |
|
|
286 |
4665d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4747d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4748d 10h |
spiker |
/highres/ |
|
|
282 |
4748d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4751d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4763d 23h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4806d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4815d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4815d 2h |
spiker |
/highres/ |
|
|
275 |
4823d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4823d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4825d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4827d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4828d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4835d 16h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4838d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|